More SCP-682 Action

#1
I was thinking in a certain hallway, maybe 682 would give a loud roar and bump into it. The side would be dented, lights would flicker, not like the intro.

Gunshots would fire real close, he would bump into it again, the halls would gent even more caved in, lights would get dimmer, maybe even some falling
To do this, you would have to change the properties of the brightness

So what do you think?
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Re: More SCP-682 Action

#4
The blitz3D website states the engine does terrain deformations, so it could work. Most of the rooms are supposedly embedded in the ground so I don't know how this would work, is he in the caves or something? A new room that has two parallel hallways and maybe a small window could do this nicely.
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Re: More SCP-682 Action

#9
Great idea and also there should be a scene where 682 chases you and you have to hide away in shelters and small rooms and wait till he is out of your way and then you do it again when he sees you and you have to keep doing this until you reached the ending of the game. :)