Re: Offical Stance on Firearms ingame.

#131
Serious-Fox wrote:
Awesomeguy147 wrote:
Serious-Fox wrote:just putting this out there- I think the MTF need to go. They aren't as scary or mysterious as the other SCPs and are too hard to get past.
They are part of the foundation, it wouldn't make sense to not have them in the game.
there are a lot of things that are part of the foundation but aren't in the game. As far as I'm concerned, the MTF isn't the main selling point of the game- the SCPs are , and the MTFs are too hard to get past making it more frustrating and less atmospheric. Plus it takes away from the feeling of being alone
One: The MTFs are a work-in-progress.

Two: It is more realistic that a MTF squad would be sent in in the event of a large containment breach.

Three: When the MTFs were first added, they were scary as fuck.

Code: Select all

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Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Offical Stance on Firearms ingame.

#132
And what if instead of firearms, we use, as a means of getting rid of annoying MTF's, SCP-154? (http://scp-wiki.wikidot.com/scp-154) I mean, i don't think it would change the atmosphere much (an invisible bow, i mean, come on), and people who don't know about it would certainly get scared when they fire and the player character suddenly screams in pain. Also, it would take some minutes to be able to be fired again.
What do you think?
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Re: Offical Stance on Firearms ingame.

#133
An idea just sprang up in my mind. What if you could show in the intro what would happen if you tried to take the guns. Instead of the guards just getting you, what if they took you and someone else. Such as you get out of your cell, and they have another class D behind them in a line as well. Lets say he goes in front of you and ends up taking the gun from one of the guards. The gun could either malfunction because of an ID error, or it could blow up the guys arm, as a self defense type of scenario.
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Re: Offical Stance on Firearms ingame.

#134
I agree, guns shouldn't be in a game like this, but the devs should add some items like flashbang grenades or melee weapons to defend the player from those pesky MTF soldiers and 049's minions. :idea:

Re: Offical Stance on Firearms ingame.

#135
Minmi96 wrote:I agree, guns shouldn't be in a game like this, but the devs should add some items like flashbang grenades or melee weapons to defend the player from those pesky MTF soldiers and 049's minions. :idea:
Flashbang grenades perhaps, just so there is bit more of a chance to get past them, but a melee weapon would cause the same negative effects that adding a gun would do to the game.

Re: Offical Stance on Firearms ingame.

#136
Awesomeguy147 wrote:
Minmi96 wrote:I agree, guns shouldn't be in a game like this, but the devs should add some items like flashbang grenades or melee weapons to defend the player from those pesky MTF soldiers and 049's minions. :idea:
Flashbang grenades perhaps, just so there is bit more of a chance to get past them, but a melee weapon would cause the same negative effects that adding a gun would do to the game.
It wouldn't hurt to have at least one melee weapon, would it?

Re: Offical Stance on Firearms ingame.

#137
Minmi96 wrote:
Awesomeguy147 wrote:
Minmi96 wrote:I agree, guns shouldn't be in a game like this, but the devs should add some items like flashbang grenades or melee weapons to defend the player from those pesky MTF soldiers and 049's minions. :idea:
Flashbang grenades perhaps, just so there is bit more of a chance to get past them, but a melee weapon would cause the same negative effects that adding a gun would do to the game.
It wouldn't hurt to have at least one melee weapon, would it?
Yes. It. Would!

The point of the game, is for you to run, hide and cry in a corner. You are NOT supposed to get rid of any of the enemies at any point. You are supposed to RUN!

SCP with weapons would be the same as Amnesia with weapons. One of the most important aspects of the game would disappear, and that aspect is that you can't do shit against the enemy except run and hide.

I still don't understand how people don't get this.
-Resident Bacon Fanatic-

Re: Offical Stance on Firearms ingame.

#138
Just to reiterate an earlier post:
Some time ago, I wrote:I feel as if I need to explain why guns are bad in general, whether in the actual game or even as an add-on mod.

1) Containment Breach's game design works completely against guns, as it relies on the player to avoid hazards not go head on and attack them. Things like the red gas chamber, airlocks, and server rooms are designed to display the threat of 173 and avoid it.
2) You can't kill any of the SCPs. 173 is concrete, it cannot die. 106 is practically immortal, seeing as he rots anything he touches. And we all know how useless it is against 096. Even with the MTFs, they have you out-numbered 3 to 1, and they're professionals.
3) The placebo effect. Simply put, if a gun were in the game (despite if you knew it wouldn't work or not), you're inclined to use it. It's a false sense of security, yes, but in the instance you're shooting at something, you feel safer and powerful. Even when the ammo runs out, it still calms the player to know that there's something to make them feel better. (This explanation is more on psychological effects rather than the game itself.)

The point is, Containment Breach is a game made around the idea that you're defenseless. Bringing up games like Cry of Fear and saying that they're scary with guns is null and void, as it's made AROUND killing enemies. CB is not.
Administrator at the Official SCP:CB Wiki

Re: Offical Stance on Firearms ingame.

#140
I think that a document at a random place should explain why firearms are unavailable. Something, perhaps, like this:
Spoiler
NOTICE TO GUARDS

Due to recent incidents involving D-Class escape attempts, 05 Command has ordered all firearms to be rigged for Fingerprint Tagging.

We will install fingerprint scanners on the handguard of your weapon, which will render it inoperable unless a fingerprint match is acquired. Report to R&D Section of the security offices at the end of your current shift to begin the process, which will be completed by the time you go back on shift. Failure to do so within the next few weeks will result in disciplinary action, not to exclude termination.

Remember, this is for your safety, the safety of the Foundation, and the safety of humanity. Secure. Contain. Protect.
This is basically a rough draft, but it's the best solution I can see. And if you were wondering, yes, it was inspired by Skyfall. 8)
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