Re: SCP Suggestions General

#701
Sketter1337 wrote:
106phobia wrote:
Sketter1337 wrote:I feel like we need to make a Safe(Easy) - Euclid(Medium) - Keter(Hard) mode. It definatly would help.
Eh. I personally don't think we need an easy mode. I just want the MTF touched up a bit and a map that's slightly easier to navigate.
Well how about a Keter mode?
There's already a Keter mode.

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Hey, I'm wondering what happened to SCP-105 during the containment breach. Maybe a little mode playing as her? It'd be pretty cool, and the variety of puzzles can be expanded, like pulling levers through camera monitors, but breaking the lever on pulling it, keeping it in the position, so if you mess up, your fricked. :laugh: . Another thing could be that she carries a camera around, so you can zoom in and take pictures of places you cannot reach, and then be able to reach there. Grabbing things and pulling them through would probably not work, because 1st of all, everything is smaller to your hand, so even if you were able to bring something through the picture, it would be shrunken, and 2nd, I think only her hand can go back through the picture, and not anything else.

What do any of you think? And if the developers do not want to add it, I'd love to see some modder try to make it. I keep thinking about it all the time.

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SCP-1025 is to be kept in a passcode-secured locker. Further research requires O5 approval.
A simple fix please.

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http://www.scp-wiki.net/scp-895

The picture of where the coffin is in differs from the room in the game. Another simple fix. :)
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http://gorillagong.com/

I've become a gorilla.

Re: SCP Suggestions General

#702
*Emerges from a pool of dark scum* Eh, that's the last time I play hide-and-seek with SCP-106. Anyway I came across this obscure article that's not at the top lists on the Foundation site that like many of my other ideas would be perfect for the game.

I present to you, SCP-098: "The Surgeon Crabs".
http://scp-wiki.wikidot.com/scp-098

These little abominations are around 3 feet tall, have razor sharp knives in place of claws and travel in packs. These things aren't exactly out to kill the player or anyone in the facility, but if/when the player has a run-in with them, they'll merely try to tackle him. Their attacks in context to the game will both decrease the player's health, but also his sprint power (read the article closely).

The "Death scene" if you can call it that would involve the player being restrained with the Surgeon Crab's hardened mucus while a pack comes in to mutilate him bit by bit until he dies (again, this requires reading the article to know why).
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.

Re: SCP Suggestions General

#703
I was actually thinking about suggesting the surgeon crabs at one point. I decided against it because I figured no one would be interested in them. Hopefully I'm wrong, though! This game could use some scary arthropods.

Has anyone suggested SCP-363 (Not Centipedes)? They seem to be fairly rated, and they would be the perfect terrifying bug enemies! Big, huge centipede-like creatures with long mandibles, multiple eyes, squirming tentacles, etc. They would, of course, stay in dark rooms, waiting for their prey (the player) to come near them.

Re: SCP Suggestions General

#704
106phobia wrote:I was actually thinking about suggesting the surgeon crabs at one point. I decided against it because I figured no one would be interested in them. Hopefully I'm wrong, though! This game could use some scary arthropods.

Has anyone suggested SCP-363 (Not Centipedes)? They seem to be fairly rated, and they would be the perfect terrifying bug enemies! Big, huge centipede-like creatures with long mandibles, multiple eyes, squirming tentacles, etc. They would, of course, stay in dark rooms, waiting for their prey (the player) to come near them.
*Takes off sunglasses in surprise* Mother of God... I was thinking of 363! I held back on posting because I figured no one would want to program and design a 24-foot long WTF-type monster into the game. But I guess great minds think alike!

BTW, all my SCP suggestions are in a miniature story-ark. Now if you'll excuse me, I'm going to do duckfaces with SCP-096 and post them on Facebook... BRB.
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.

Re: SCP Suggestions General

#705
106phobia wrote:Has anyone suggested SCP-363 (Not Centipedes)? They seem to be fairly rated, and they would be the perfect terrifying bug enemies! Big, huge centipede-like creatures with long mandibles, multiple eyes, squirming tentacles, etc. They would, of course, stay in dark rooms, waiting for their prey (the player) to come near them.
I was actually going to post that suggestion. Hrm.

Just as long as we escape the damn things, I'd love to see how 363 could be added to the game.
Administrator at the Official SCP:CB Wiki

Re: SCP Suggestions General

#707
^ The grandfather clock would make an interesting addition. I can only imagine how confused a new player would be when they hear the clock and inexplicably begin to move slower and slower.

I think SCP-019 (The Monster Pot) would be a great SCP to add into the game. It seems like it could be easily implemented, and it would certainly up the creepy factor a bit.

The player can enter an observation chamber, where there is a large window looking into 019's containment room. Within the observation chamber itself could be one 019-2 specimen, which will quickly jump at the player and attack. This creature would be fast, but also very weak. If the player enters 019's room, another 019-2 specimen will emerge from the pot and attack the player along with the other one, making death more likely. Of course, all the player would have to do is bait the first creature into the room, get out before the second creature can spawn, and lock the door on them!

It could give the player a cheap thrill and a new monster!

Re: SCP Suggestions General

#708
The 3 SCP's I would like to see in the game:

SCP-250 - The containment chamber can be closed and if you open it there's a jungle and SCP-250 is wandering and if it spots you it chases you.

SCP-718 - The continament chamber is open and if you walk inside SCP-718 starts spawning around the map.

SCP-772 - Same idea with SCP-718


I would really like to see SCP-250 though, that is one I would really like to see. Please give feedback!

Re: SCP Suggestions General

#709
Coheedfreak07 wrote:The 3 SCP's I would like to see in the game:

SCP-250 - The containment chamber can be closed and if you open it there's a jungle and SCP-250 is wandering and if it spots you it chases you.

SCP-718 - The continament chamber is open and if you walk inside SCP-718 starts spawning around the map.

SCP-772 - Same idea with SCP-718


I would really like to see SCP-250 though, that is one I would really like to see. Please give feedback!
As awesome as it would be I don't think SCP 250 will ever be in the game (maybe a standalone though) due to the fact it looks like it would be a pain in the ass to 3D model and animate, not only that do you know how big that dino is!? :shock: Even if it's just the bones. I really like the SCP 718 idea, though I think it should remain within it's little area and not spawn all around the map. It could hop after you but stop once you exit the chamber's entrance :P
scpharrisee wrote:scp 035. the mask will consume you
I really want SCP 035 in this game. It drives me crazy because it seems ridiculously easy to implement too :D in essence it could behave similar to SCP 012, just change the music to unintelligible whispering and keep the hypnotizing effect and if you let it go the player will walk over and put the mask on which will kill him.
106phobia wrote:^ The grandfather clock would make an interesting addition. I can only imagine how confused a new player would be when they hear the clock and inexplicably begin to move slower and slower.

I think SCP-019 (The Monster Pot) would be a great SCP to add into the game. It seems like it could be easily implemented, and it would certainly up the creepy factor a bit.

The player can enter an observation chamber, where there is a large window looking into 019's containment room. Within the observation chamber itself could be one 019-2 specimen, which will quickly jump at the player and attack. This creature would be fast, but also very weak. If the player enters 019's room, another 019-2 specimen will emerge from the pot and attack the player along with the other one, making death more likely. Of course, all the player would have to do is bait the first creature into the room, get out before the second creature can spawn, and lock the door on them!

It could give the player a cheap thrill and a new monster!
That would be really cool. An idea for the clock could be the camera's pov will drop a few inches creating the effect that you are shrinking and getting younger until it kills you or like you said you get slower and slower till it kills you with old age :)

Another idea I have is SCP 055

This would be a really cool and simple scp to implement mainly because it wouldn't require much to make it or it's cell. After reading it you are most likely thinking how and why would this work in game? It's simplicity is what could make this scp pretty scary to come across. You could enter it's chamber and find the scp doc laying on a table or something and walk around 055's containment cell to look at it (not actually going inside of it though) Here's the creepy part, to create 055's amnesia ability when the player leaves the room and that area, the game could move the room to another area of the game and replace the spot where it was with a random room ( maybe some desks, shelves or whatever.) and place another 055 doc on a desk nearby. When the player walks by or into the place where it was it can screw with their head. "I could have sworn there was something here, wtf?" The doc is there to remind the player that it was in fact a scp room and not some kind of glitchin the game. This process could repeat every time they find the new location. :gasp:

Re: SCP Suggestions General

#710
TheRooster09 wrote:
Another idea I have is SCP 055

This would be a really cool and simple scp to implement mainly because it wouldn't require much to make it or it's cell. After reading it you are most likely thinking how and why would this work in game? It's simplicity is what could make this scp pretty scary to come across. You could enter it's chamber and find the scp doc laying on a table or something and walk around 055's containment cell to look at it (not actually going inside of it though) Here's the creepy part, to create 055's amnesia ability when the player leaves the room and that area, the game could move the room to another area of the game and replace the spot where it was with a random room ( maybe some desks, shelves or whatever.) and place another 055 doc on a desk nearby. When the player walks by or into the place where it was it can screw with their head. "I could have sworn there was something here, wtf?" The doc is there to remind the player that it was in fact a scp room and not some kind of glitchin the game. This process could repeat every time they find the new location. :gasp:
I love that idea! And yes, I am burning up in the inside to see 035 in the game; the combo of being a memetic hazard as well as a super-intelligent keter level SCP....i have so many kickass ideas for it :P Here's one I posted in a different topic:
scpharrisee wrote: I was thinking that for an alternate ending with 035, you discover that an MTF is attempting to communicate with you through a radio channel, and explains how he is critically injured and has lost all contact with fellow MTF units. He asks for your assistance to help him escape, and in return he promises to help you escape as well. Afterwards, the MTF gives the player a series of hints that will help the player to locate him. All the while, the MTF talking to the player is a badly decaying body in 035's containment chamber, possessed by a freedom-seeking 035.

After the player finally encounters the possessed MTF (in/around 035's containment chamber), other MTF units enter and are about to kill the player when 035 convinces the possessed MTF to shoot down the units. The locked door ahead then opens, leading to a pathway that ultimately leads to a "Gate C" from which the player can escape the facility. However, 035 tries to telepathically lure D-9341 back, as to make him the new host for the mask. At this point, two different things can happen:

1. The player resists 035's pull and escapes through the facility, yet is greeted by a team of SCP doctors who carry him away for psychiatric evaluation.
-or
2. The player doesn't resist 035's pull, and ultimately puts the mask on to become a decaying and mindless host who is ultimately terminated by a special MTF unit.

This way, 035 could be that helpful/dangerous major SCP addition - helpful in that he leads you to a Gate C and kills the MTFs that try to exterminate you, but dangerous in that he tries to back stab you and make you his zombified host.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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