You have all of my "HELL YES!" as well good sir.
I'd already enjoyed 008 and the slow decent health and sanity wise. Such passive-agressive parts of the game would be awesome

If you read the 714 page on the SCP Foundation, you'd realize that "If someone falls asleep wearing SCP-714, the only known means of waking them is to remove SCP-714" which would not happen. Well, not until the MTF might come in to ask you about how you got to 714 and shoot you.Chainmanner wrote:the game would work as if you passed out and you woke up five hours later
Which is why I suggested this. It would be a barrier from "infinite" usage of 714 and the gas mask at the same time. 714 is friendly, but it shouldn't be "too" friendly at the same time. It's something anomalous...scpharrisee wrote:falling asleep/passing out doesn't really fit the game at all - not to mention you'd most likely get murdered in your sleep by an SCP, likely.
Yup, I agree. The whole theme of SCP is that anything, even if safe and beneficial, can hurt you. THat's where the horror is - you don't know what can happen at any time, considering everything in the facility is anomalous.Nemet Robert wrote:Which is why I suggested this. It would be a barrier from "infinite" usage of 714 and the gas mask at the same time. 714 is friendly, but it shouldn't be "too" friendly at the same time. It's something anomalous...scpharrisee wrote:falling asleep/passing out doesn't really fit the game at all - not to mention you'd most likely get murdered in your sleep by an SCP, likely.
Oh shit I didn't even notice that when I read the article.Nemet Robert wrote:Pretty true.
It might also slowly speed up the blink meter as you get more and more tired. (optional)
It's also one of 714's effect (stated in the original page)