Re: 0.7 Is too freaking dark

#12
Soulzarath wrote:Dude seriously though this darkness is pissing me off. I cannot see five feet in front of my face.
I agree, it needs to be slightly brighter. I can't even tell where the f*ck I'm going in maintenance tunnels. Actually, make that ANY tunnel.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: 0.7 Is too freaking dark

#13
It is a bit too dark in some areas, has anyone noticed there will be rooms in which when you walk into the screen darkens?, if you walk back and forth from the door, the screen will brighten and darken rapidly.

those rooms used to scare me more then 173 or 106. :sad:
ERIC IS LOVE, ERIC IS LIFE.

Re: 0.7 Is too freaking dark

#16
Boatman wrote:or just add some sort of nightvision, and you can make the game as dark as you want.
The crapmart engine we're using for SCP will not allow any shining or brightness effects (e.g. flashlights). Regalis didn't actually put any darkness in the game, he just put a bunch of black shit in the player's vision. I discovered this when fucking with the GFX.
Sometimes i need to know when to stop so i dont get my ass handled

KCF