Due to criticism over 513-1's noncanon behavior, Regalis had 513-1 removed in v2.1 and replaced it with SCP-372, who had very similar properties and I'll admit is a very good replacement.Soulzarath wrote:Seeing SCP-513-1 would be nice. Although is there any reason why the SCP wasn't present in any other version?
Re: Let's talk 513...
#22Hello,
I think 513-1 should appear (if activated factor) in offices where paper of SCP-106 is found. When D-9341 enters the office, he sees 513-1 that comes through the door in front or when leaving the viewing distance (fog).
Sorry for my English
I'm French 
I think 513-1 should appear (if activated factor) in offices where paper of SCP-106 is found. When D-9341 enters the office, he sees 513-1 that comes through the door in front or when leaving the viewing distance (fog).
Sorry for my English


Re: Let's talk 513...
#23◌
Last edited by Cridone on Tue Aug 07, 2018 6:14 pm, edited 2 times in total.
Re: Let's talk 513...
#24My idea for it would be when you either walk into or by it's chamber the bell drops on the floor and triggers 513-1 unless you have earmuffs on. I don't know why people consider this unfair, all it does is randomly pop up to scare the player at times. Now if it one hit kills the player or damages them badly every time then I would consider it "unfair" but that's not the case.spartan322 wrote:Add it the same way it was before. Yes, I know that you can be considered "unfair" because it is random, but:
1. He's not lethal, so it wouldn't be too big of a deal.
2. It's a horror game. Making the game unfair without going overboard is a good thing since the player has less control of the situation thus becomes exasperated when new factors arrive.
3. It's the SCP universe. When the hell has it been fair?
Re: Let's talk 513...
#25Should we continue talking on SCP-513? I know the thread has been bumped, but I have already cancelled 513 re-implementation.
Although, it's up to Regalis decide what to do with 513.
Although, it's up to Regalis decide what to do with 513.
Re: Let's talk 513...
#26Talk can continue, since this topic's supposed to about the ''what if'' stuff, not a rally to re-add 513/513-1.SCP 513 wrote:Should we continue talking on SCP-513? I know the thread has been bumped, but I have already cancelled 513 re-implementation.
Although, it's up to Regalis decide what to do with 513.
Re: Let's talk 513...
#27The chamber would be in a room like the ring and the book. However, the door would be broken, and when you open the regular door (Not the containment door) if you don't run quickly you hear the bell, and he stays in the fog distance, and the longer you stay alive the closer he gets toward you. He never progresses enough to 'assault' you.
Re: Let's talk 513...
#28I like that idea. Gradual closing in of 513-1 sounds like it would provide a good progressive scare.mrpeanut188 wrote:The chamber would be in a room like the ring and the book. However, the door would be broken, and when you open the regular door (Not the containment door) if you don't run quickly you hear the bell, and he stays in the fog distance, and the longer you stay alive the closer he gets toward you. He never progresses enough to 'assault' you.
Re: Let's talk 513...
#29This. I wan dis!mrpeanut188 wrote:The chamber would be in a room like the ring and the book. However, the door would be broken, and when you open the regular door (Not the containment door) if you don't run quickly you hear the bell, and he stays in the fog distance, and the longer you stay alive the closer he gets toward you. He never progresses enough to 'assault' you.
Spoiler