Re: Dev Topic #3

#211
Regalis wrote:v0.7.2 is pretty much ready now, but I'll still do some minor tweaks and bugtesting before releasing it. Should be ready by tomorrow. :)

Here's an (incomplete) changelog:

Code: Select all

v0.7.2
- (hopefully) fixed the disappearing elevator button bug
- every death screen now has a short piece of text in it - some of them are excerpts
from reports describing where and in what condition was your body found, and some 
are quotes from Foundation personnel who are cleaning up the mess left by the
containment breach
- the MTF now react to SCP-173 and attempt to recontain it - still working on 
making them react to the other SCPs
- fixed the bug that occasionally caused some rooms to overlap with each other
- gave SCP-106 a glossier appearance
- removed the unnecessary map.zip-file I'd forgotten in the GFX-folder
- the method for checking whether the player is looking at SCP-096's face is now
more accurate; looking at its feet shouldn't trigger it anymore
- removed the "wobble effect" from 096's panic animation
- updated the lever texture
- added some new sound effects
- little additions to the tesla gate rooms (a warning sign and a light that shows 
when the gate is active)
Juicy wrote:Great! but there is still nothing about the door in 008's containment room xD
That and oh please, please include that clipboard mod

Re: Dev Topic #3

#214
Regalis wrote:v0.7.2 is pretty much ready now, but I'll still do some minor tweaks and bugtesting before releasing it. Should be ready by tomorrow. :)

Here's an (incomplete) changelog:

Code: Select all

v0.7.2
- (hopefully) fixed the disappearing elevator button bug
- every death screen now has a short piece of text in it - some of them are excerpts
from reports describing where and in what condition was your body found, and some 
are quotes from Foundation personnel who are cleaning up the mess left by the
containment breach
- the MTF now react to SCP-173 and attempt to recontain it - still working on 
making them react to the other SCPs
- fixed the bug that occasionally caused some rooms to overlap with each other
- gave SCP-106 a glossier appearance
- removed the unnecessary map.zip-file I'd forgotten in the GFX-folder
- the method for checking whether the player is looking at SCP-096's face is now
more accurate; looking at its feet shouldn't trigger it anymore
- removed the "wobble effect" from 096's panic animation
- updated the lever texture
- added some new sound effects
- little additions to the tesla gate rooms (a warning sign and a light that shows 
when the gate is active)
Never mind what I said before. Sounds like it'll be here quick. And when the update is here, expect a tidal wave of users and topics!
Juicy wrote:Great! but there is still nothing about the door in 008's containment room xD
That's not Regalis' problem. That's on InnocentSam. He made the mod, so he probably has to fix it himself.

Besides, why would you want to enter SCP-008 in the first place? All it has is a disease hat can kill you and a hazmat suit only useful against SCP-008.

Re: Dev Topic #3

#216
Contrary to the apparently popular belief, none of the programmers here are obligated to fix every single bug that you find(this includes Regalis); even if they originally wrote them or not. Perhaps if the rest of you helped us find said mistakes, rather than yelling and pointing fingers, the 'Bug-Reports' Sub-Forum wouldn't be such a joke and actual work would get done. Remember that you're playing a game still in development, yelling at the few of us who write code for this game (in our spare time nonetheless) makes you look like a spoiled brat with nothing to contribute.
M-x dingus-mode

Re: Dev Topic #3

#218
MonocleBios wrote:Contrary to the apparently popular belief, none of the programmers here are obligated to fix every single bug that you find(this includes Regalis); even if they originally wrote them or not. Perhaps if the rest of you helped us find said mistakes, rather than yelling and pointing fingers, the 'Bug-Reports' Sub-Forum wouldn't be such a joke and actual work would get done. Remember that you're playing a game still in development, yelling at the few of us who write code for this game (in our spare time nonetheless) makes you look like a spoiled brat with nothing to contribute.
I actually posted or saw posts of that in the bug report. However, they probably were not seen by anybody else.
FoxMccloud64 wrote:
Ltn Vasquez wrote: Never mind what I said before. Sounds like it'll be here quick. And when the update is here, expect a tidal wave of users and topics!
And don't forget 503!
He's right. New users means the site will go down much more frequently...

Re: Dev Topic #3

#219
Ltn Vasquez wrote:
FoxMccloud64 wrote:
Ltn Vasquez wrote: Never mind what I said before. Sounds like it'll be here quick. And when the update is here, expect a tidal wave of users and topics!
And don't forget 503!
He's right. New users means the site will go down much more frequently...
I blame SCP-503. Its "long term misfortune" must be contagious to servers.
spartan322 wrote:it is not every day that an SCP comes out of the closet.
"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP