A fact: She is a girl, not a guy.InnocentSam wrote: ^This guy is sane. Have a cookie...
Re: Dev Topic #3
#312Oh dear Serimah, you will always be sane in my eyes :3
its all the others here I think are insane, and guys, Regalis is using the engine hes using because its what he knows best.
Live with it or port it to another engine yourself.
its all the others here I think are insane, and guys, Regalis is using the engine hes using because its what he knows best.
Live with it or port it to another engine yourself.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: Dev Topic #3
#313You know, there are plenty of ways to implement dynamic lighting/shadows in Blitz3D and plenty of ways to implement SCP-017 without even using dynamic lighting. I honestly can't think of any SCP that couldn't be added because of engine limitations.Léonard wrote:How about that ?InnocentSam wrote:That's a retarded way of thinking. Regalis has made an excellent game using an old engine, and I can't think of a single SCP that can't be done with Blitz3D.
You know you're lying here and there are at least a hundreds of scps that can't be done because of the engine limitation..
I don't know about you, but I'd say I'll make the most progress with an engine that I've used for years and that I'm comfortable with. If I did change to another engine, the progress in the first months would probably be along the lines of "got the main menu to compile", "managed to render text on the screen" or "rendered a mesh successfully".Ltn Vasquez wrote:hug, the old engine is dead. Just work with a new one. If we stay on the old, we'll never make any good progress.
Which are mostly caused by bad programming, not the engine.Léonard wrote:But still there are the MAVs and the SCP's AI and all that stuff so yeah..
Re: Dev Topic #3
#314yay reggy is talking again, i was worried because you didn't talk on the fourms for 3 days, regalisRegalis wrote:You know, there are plenty of ways to implement dynamic lighting/shadows in Blitz3D and plenty of ways to implement SCP-017 without even using dynamic lighting. I honestly can't think of any SCP that couldn't be added because of engine limitations.Léonard wrote:How about that ?InnocentSam wrote:That's a retarded way of thinking. Regalis has made an excellent game using an old engine, and I can't think of a single SCP that can't be done with Blitz3D.
You know you're lying here and there are at least a hundreds of scps that can't be done because of the engine limitation..
I don't know about you, but I'd say I'll make the most progress with an engine that I've used for years and that I'm comfortable with. If I did change to another engine, the progress in the first months would probably be along the lines of "got the main menu to compile", "managed to render text on the screen" or "rendered a mesh successfully".Ltn Vasquez wrote:hug, the old engine is dead. Just work with a new one. If we stay on the old, we'll never make any good progress.
Which are mostly caused by bad programming, not the engine.Léonard wrote:But still there are the MAVs and the SCP's AI and all that stuff so yeah..

This profile's been around for nearly eight years
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(last edited 10/09/2020)
RIP
(last edited 10/09/2020)
Re: Dev Topic #3
#315Regalis wrote:You know, there are plenty of ways to implement dynamic lighting/shadows in Blitz3D and plenty of ways to implement SCP-017 without even using dynamic lighting. I honestly can't think of any SCP that couldn't be added because of engine limitations.Léonard wrote:How about that ?InnocentSam wrote:That's a retarded way of thinking. Regalis has made an excellent game using an old engine, and I can't think of a single SCP that can't be done with Blitz3D.
You know you're lying here and there are at least a hundreds of scps that can't be done because of the engine limitation..
Then I must've underestimated the power of this engine, sorry.Regalis wrote:Which are mostly caused by bad programming, not the engine.Léonard wrote:But still there are the MAVs and the SCP's AI and all that stuff so yeah..

Re: Dev Topic #3
#316[youtube]fBGWtVOKTkM[/youtube]
Dynamic lights would be awesome.
Dynamic lights would be awesome.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Dev Topic #3
#317So, dynamic lights are not an issue? Does that mean we can get flashlights, SCP 017 and other light/shadow based SCP now?Regalis wrote: You know, there are plenty of ways to implement dynamic lighting/shadows in Blitz3D and plenty of ways to implement SCP-017 without even using dynamic lighting. I honestly can't think of any SCP that couldn't be added because of engine limitations.


Re: Dev Topic #3
#318Finally the man himself speaks, and just as expected.
Oh, peace and quiet... at last.
Oh, peace and quiet... at last.

Re: Dev Topic #3
#319Dynamic lights aren't in Blitz3D by default. While there are lots of ways, the maps have pre-rendered lights, so that is a hindrance. However, a solution to that would be to place "invisible" lights using FillRoom and they are what project your shadow. But it'd be a lot of touch-and-go with it.TheRooster09 wrote:So, dynamic lights are not an issue? Does that mean we can get flashlights, SCP 017 and other light/shadow based SCP now?Regalis wrote: You know, there are plenty of ways to implement dynamic lighting/shadows in Blitz3D and plenty of ways to implement SCP-017 without even using dynamic lighting. I honestly can't think of any SCP that couldn't be added because of engine limitations.If this is true then that is awesome news!
And again, SCP-017 could be implemented without dynamic lighting.
Re: Dev Topic #3
#320I didn't do much this weekend besides celebrating Juhannus and the end of the military service. :) Although I did add Night's new 096 model yesterday and fixed some bugs pointed out by MonocleBios. There's also a little addition in 079's room, a hard-as-fuck puzzle which reveals you some major details about the cause of the breach if you manage to solve it.hug0905 wrote:yay reggy is talking again, i was worried because you didn't talk on the fourms for 3 days, regalis :D so, did you made any additions to the game, now?