Re: SCP-096 Stuff

#91
@juanjpro
Thanks. :)

@ghostkill9383
Most of the stuff you suggested have already been discussed, funny enough two of the things you've suggested have been, well, sort of made.
I'm not sure if you have, but you should watch the two videos I've uploaded on Youtube and turn on the captions to see the name of each animation.
here

So, the first one you suggested has been discussed and the reason I haven't made it yet is because of the fact that I will have to make an animation for the door as well, which, I'm not really keen on making.
The 2nd idea you've suggested I have already made. Sort of. You can see it in the second update video I have uploaded.
And as for the third one, I'm pretty sure I could say that I made it already too. There are two animations for this one, the first one is the jumping animation, and the second one is the
Image
animation (which I haven't finished yet); both can be seen in the first update video. :wink:

If you have anymore ideas, or want to correct me regarding the ones you have suggested, feel free to tell me. :)

Haha, don't worry about my wrath towards your English; it isn't my first language either, I don't mind for any mistakes you make.


@Serimah
Wowow Sermiah, you got the image completely wrong, the left side (the one with less blood) is the one with the old te..
I mean... My attention to detail is indeed amazing! :laugh:

Haha, yeah I agree, the first walking animation I have made was quite silly, I felt a "colossal urge" to remake it, and thus I made a second one.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#92
Woops... I should have known better. But hey, I made you look like a genius xD
His walk isn't "silly" just very odd on a being like 096. I love the way he's slightly crouched over now.
And thanks for giving him an awesome ass. Really. Thank you.
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: SCP-096 Stuff

#93
Serimah wrote:Woops... I should have known better. But hey, I made you look like a genius xD
His walk isn't "silly" just very odd on a being like 096. I love the way he's slightly crouched over now.
And thanks for giving him an awesome ass. Really. Thank you.
You're welcome. ;)
Spoiler
Image
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#94
Night wrote:
Serimah wrote:Woops... I should have known better. But hey, I made you look like a genius xD
His walk isn't "silly" just very odd on a being like 096. I love the way he's slightly crouched over now.
And thanks for giving him an awesome ass. Really. Thank you.
You're welcome. ;)
Spoiler
Image

Oh. My. GOD. Thank you Night.
Thank you a THOUSAND TIMES.

I'm now off to go hug my bro. And....

DAT ASS! RRRRRRRRRRRRR!!!
My Youtube Account: http://www.youtube.com/user/TheSerimah
Image

Re: SCP-096 Stuff

#95
Night wrote:Here are the newer textures, going to send the temporary model/model animations to Regalis now.
Spoiler
Image
Now that... that is a very great texture experience. ;)

Re: SCP-096 Stuff

#96
I hate to keep demanding stuff, but I still think the panic animation could do with some more variation to make it seem more like Mr Shy is actually going crazy rather than standing there swinging his body about. It would be good to see him clawing at his face, lashing out with his arms, pounding the floor and stumbling about the room in random directions. Also, you could try applying a slight shaking effect on 096's model to make him seem like he's quivering in fear, and his movement should be more snappy and sudden when upset instead of slow and controlled. You want to believe that 096 is like a rabid animal with no idea of what it is doing, almost frightened of itself.
Another idea I had was to make him climb walls to avoid navigating complicated pathways in large rooms. For example, in 106's chamber, he has to get from the top of the room to the bottom by navigating a long winding path which sometimes breaks his pathing and he'll just stand still. To overcome that, he could simply leap off the platform down to you if it's a quicker option, and to get up again, he could quickly climb up the wall and jump onto the platform again. That may also fix bugs were he falls through the ground into inaccessible places below, because he will be able to climb back up and catch you. Think of how frightening that would be if a player thought that they were saved by a bug, only to see 096 crawl out of the darkness again...
ey b0ss, can I habe de pussi plz?

Re: SCP-096 Stuff

#97
@SCP 513
Thanks. :)

@Prune
I find it a little problematic to simulate 096's madness after someone sees his face, especially the actual movement part, as you suggested, to make him move around the room and all; I would also think that I'd have to discuss with Regalis about this in order to actually settle on something. Animating it within itself is quite hard, as you might imagine.

The second idea you suggested, I actually thought about from time to time, and it is a very good idea, emphasizing how badly 096 would want to kill his target. I never actually got around making it though. But I did make a cute picture of 096 climbing a long time ago.
The same problem with this one, I would need to speak with Regalis about it, and just because it would mean 096 could be climbing instead of running (or in this case, standing), it wouldn't mean it can't be buggy or such. Fix one bug and you bring another. :P

I will make these animations though, thanks for suggesting. :D
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#98
Did you have any reference images when you began modeling SCP-096? If so, can you send me them because I am beginning to
model SCP 096 for a short movie I will work on, thanks.

Re: SCP-096 Stuff

#99
No, I actually haven't used any reference pictures for 096. I think that the whole fun part about it was to make what you think he would look like according to the description.
I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can, I could go and try to invent a whole system myself, which would probably involve a fairly different skull shape when comparing to a human's one , and I did try to (drawing in a couple of notebooks what could make sense), but eventually I settled down to a more simplistic design.

But there are some references that could help you if you need them, the obvious and most important ones being a human's skeleton structure and muscles (anatomy). Others can be images for what emaciation looks like IRL.

What's really important, in order to create a better representation, is to read all the files about 096 in the SCP wiki, in order to give yourself a better representation of how he looks. There is a certain event, if I remember correctly, that could change quite dramatically the way he looks but would remain for you to interpret, considering how all the previous information you got about him would influence his appearance accordingly.

P.S
My representation of SCP-096, despite saying all I said now, wasn't accurate enough in my opinion, I could really improve and reevaluate what he would look like if I would actually read everything about him carefully and look for some references (by that of course I mean at the beginning of the work, when I just started making the model; now it's pretty useless to try and revamp the model unfortunately).
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#100
Night wrote:No, I actually haven't used any reference pictures for 096. I think that the whole fun part about it was to make what you think he would look like according to the description.
I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can, I could go and try to invent a whole system myself, which would probably involve a fairly different skull shape when comparing to a human's one , and I did try to (drawing in a couple of notebooks what could make sense), but eventually I settled down to a more simplistic design.

But there are some references that could help you if you need them, the obvious and most important ones being a human's skeleton structure and muscles (anatomy). Others can be images for what emaciation looks like IRL.

What's really important, in order to create a better representation, is to read all the files about 096 in the SCP wiki, in order to give yourself a better representation of how he looks. There is a certain event, if I remember correctly, that could change quite dramatically the way he looks but would remain for you to interpret, considering how all the previous information you got about him would influence his appearance accordingly.

P.S
My representation of SCP-096, despite saying all I said now, wasn't accurate enough in my opinion, I could really improve and reevaluate what he would look like if I would actually read everything about him carefully and look for some references (by that of course I mean at the beginning of the work, when I just started making the model; now it's pretty useless to try and revamp the model unfortunately).
Thanks for this info, time to start!