Mirocaine wrote:
First idea that comes to mind is like SCP:CB singleplayer, but with other players + Keter mode only. The problem would be people getting too excited and wanting to jump + dance around, which breaks the intended stealth factor. However, we're far, far from working on that. Right now if UDK needs the amount of programming that it looks like, it may be a long time before we can implement even simple things like AI.
Don't worry, I'll take care of the programming if you guys need help. I am a bit disappointed that you decided to port to UDK. I chose Unity because from what I've heard, UDK isn't much fun to develop with. Not to mention Unreal Script -- what even is that? But I have been meaning to learn UDK so that I can see how it compares to Unity, so definitely add me to the team
![Happy :)](./images/smilies/smile.gif)
I'll help wherever I can.