
Re: Dev Topic #3
#371096 is my man, bros.


This profile's been around for nearly eight years
RIP
(last edited 10/09/2020)
RIP
(last edited 10/09/2020)
Sorry, I had completely forgotten about it. It's now included in the game's folder, just redownload it from the main site.Cridone wrote:Hey Reg, I know you're busy. But I'm still curious to where the SCP-087-B source is.
Oh, yes! Thanks Regalis. And yes, SCP-513 needs to be implemented.Regalis wrote:The SCP-513 project on the collaboration forum seems to have made some progress as well, so reimplementing SCP-513 shouldn't be that far away...
Yeah I can understand the dilemma with 294, since it can produce a massive, perhaps endless, amount of liquids, and to be able to codify them even into categories of general effects would be a nightmare. I suppose one way around it could be a touch screen (within the game, rather than on the players monitor) interface, and you can choose what to dispense. Not strictly to the canon, but perhaps the site staff decided to work some modifications on it to stop people trying to destroy the site or kill themselves.Regalis wrote:So, has anyone made it inside the "control room" in SCP-079's chamber yet (the new door with the code)?
Anyway, I've been having a metric ton of IRL stuff going on lately and I haven't made much progress. I've still managed to fix quite a lot of bugs and make some new rooms: "checkpoint rooms" between the zones and a cafeteria (finally). The SCP-513 project on the collaboration forum seems to have made some progress as well, so reimplementing SCP-513 shouldn't be that far away...
I've been wondering what I should do with SCP-294. As some of you probably know, we've had a model for it for ages, it's just hasn't been put in the game yet. The cafeteria would be a suitable place for it, but I still have my doubts whether it should be added or not. Making it functional would be a nearly impossible task - it would have to be able to produce hundreds of different liquids to make it feel even vaguely like a machine that can vend anything. Just having it as a static prop would be one option, but it might be disappointing when the players find it and realize it can't be used (potentially after spending time and effort trying to figure out how to make it work).
Sorry, I had completely forgotten about it. It's now included in the game's folder, just redownload it from the main site.Cridone wrote:Hey Reg, I know you're busy. But I'm still curious to where the SCP-087-B source is.
I'm not exactly sure at to what the code is, was it something found in a note that might've been useful?Regalis wrote:So, has anyone made it inside the "control room" in SCP-079's chamber yet (the new door with the code)?
I think making 294 work could be a bit difficult, just with a lot of collaboration it could feel complete. I was thinking that there could be about 20 or so inventory and model textures of the cups, with a handful of different colors, and that the different drinks could be sorted on their color. Also, 3 or 4 different possible effects for drinking things, since people are going to do stupid stuff too. (IE 1. You drink it. 2. You drink it and feel slightly better. 3. Text pops up: "What the hell am I doing?" 4. You die.) Examples for each of those could be in order, water, coffee, urine, uranium.Regalis wrote:I've been wondering what I should do with SCP-294. As some of you probably know, we've had a model for it for ages, it's just hasn't been put in the game yet. The cafeteria would be a suitable place for it, but I still have my doubts whether it should be added or not. Making it functional would be a nearly impossible task - it would have to be able to produce hundreds of different liquids to make it feel even vaguely like a machine that can vend anything. Just having it as a static prop would be one option, but it might be disappointing when the players find it and realize it can't be used (potentially after spending time and effort trying to figure out how to make it work).
Me and Prune discussed this a while back, as Regalis said he'd like to do it so I looked into it. We concluded it just was not feasible to add that many variables in, and that it would seem unreal if it couldn't produce a drink you entered in, since the page says it can produce anything.Cridone wrote:Well, for the cup, It can be just a un-textured white cylinder with a white ring at the top. And it will look like a normal papercup.
For drinks though, some normal drinks that come to mind are coffee, water, juice (apple, grape, orange, blueberry), soda, beer, and tea.
and some bizzear ones like uranium, gold, iron, coal, urin, liquid nitrogen, blood, sweat, saliva, feces, greece, tears, eye-water, oil, etc.
And not all of them have to have effects, coffee can kinda boost stamina/blinking, liquid nitrogen would kill you, feces would make you
puke or something like that.
I'd imagine 294 to work like, you click it and a keyboard GUI comes up, and you type it in. If the drink isn't in-game it will kick you off
and display on the screen [Memory Access Violation].
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