Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#71
Gregor wrote:
chris0matic wrote:Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.
Looks like you arent making a open world wood.
Thats sad, because i would love it if it where an open world wood.
Isn't the engine able to handle much polys?
And how was it if the landscape is randomly generated with the seed?
65000 polys for a simple piece of terrain like that is WAY too much, and it will wreck your poly budget no matter what engine you are using. Chris0matic's pieces weren't that bad, but I don't understand why you build them from cubes - only the top face is shown, so there are six times as many polygons as you would actually need to achieve the same effect.

Anyway, I started making my own version, here's what it looks like now. Please note that the lighting was just a test made with the lowest possible settings (that's why some of the trees appear black) and the tree textures are some bad low-res experiments I wrapped up in fifteen minutes.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#72
Regalis wrote: 65000 polys for a simple piece of terrain like that is WAY too much, and it will wreck your poly budget no matter what engine you are using. Chris0matic's pieces weren't that bad, but I don't understand why you build them from cubes - only the top face is shown, so there are six times as many polygons as you would actually need to achieve the same effect.

Anyway, I started making my own version, here's what it looks like now. Please note that the lighting was just a test made with the lowest possible settings (that's why some of the trees appear black) and the tree textures are some bad low-res experiments I wrapped up in fifteen minutes.
That's pretty decent Reg, I would've made this for you if my doom map making skills applied to making 3D rooms, I might actually look into it, making maps and rooms is one of my favourite things to do.
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Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#73
Regalis wrote:Anyway, I started making my own version, here's what it looks like now. Please note that the lighting was just a test made with the lowest possible settings (that's why some of the trees appear black) and the tree textures are some bad low-res experiments I wrapped up in fifteen minutes.
Wow, I must say, that looks quite impressive Regalis, just on-par with the previous version by Mariano's. Do you think you could estimate whether or not it'll catch the next update? I think there's still some time left, you seem to have gotten the forest all under way, and Miro has gotten some work done with the monster down.

You know, I'd be happy to do some audio for the forest in particular if you need some.
It slep time bunner.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#75
Regalis wrote:
Gregor wrote:
chris0matic wrote:Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.
Looks like you arent making a open world wood.
Thats sad, because i would love it if it where an open world wood.
Isn't the engine able to handle much polys?
And how was it if the landscape is randomly generated with the seed?
65000 polys for a simple piece of terrain like that is WAY too much, and it will wreck your poly budget no matter what engine you are using. Chris0matic's pieces weren't that bad, but I don't understand why you build them from cubes - only the top face is shown, so there are six times as many polygons as you would actually need to achieve the same effect.

Anyway, I started making my own version, here's what it looks like now. Please note that the lighting was just a test made with the lowest possible settings (that's why some of the trees appear black) and the tree textures are some bad low-res experiments I wrapped up in fifteen minutes.
Reg, I think that looks utterly amazing. If you need anything message me and ill help. But anyways. about the cubes.

Basically, it was made so it would connect to eathother seamlessly. That is all. so it would randomly generate itself.
Image

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#79
Irontaco wrote:Seems that emotional problems are a really common thing here.

But, mental problems? What? What do you have dude?
Especially my emotional problems, it's almost gone (Hopefully though) not to derail this thread but.

I think the forest should have broken twigs on the floor or leaves, perhaps you could get someone to make a model for it and just put it in as props?
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Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#80
Can we have Michael Jackson pop out of the forest with a bunch of zombies and dance thriller?
JK. I wanted to say that i found funny how ive just finished studying Turing's machine and it seems that 860-1 is going to use one or at least a mechanism similar to it. Will there be a script for 860-1 to break its path when having a sight of the player to attack him?
Cod as call of duty 2, im not really into the newest ones.