65000 polys for a simple piece of terrain like that is WAY too much, and it will wreck your poly budget no matter what engine you are using. Chris0matic's pieces weren't that bad, but I don't understand why you build them from cubes - only the top face is shown, so there are six times as many polygons as you would actually need to achieve the same effect.Gregor wrote:Looks like you arent making a open world wood.chris0matic wrote:Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.
Thats sad, because i would love it if it where an open world wood.
Isn't the engine able to handle much polys?
And how was it if the landscape is randomly generated with the seed?
Anyway, I started making my own version, here's what it looks like now. Please note that the lighting was just a test made with the lowest possible settings (that's why some of the trees appear black) and the tree textures are some bad low-res experiments I wrapped up in fifteen minutes.