Re: Dev Topic #3

#381
InnocentSam wrote:
Cridone wrote:Well, for the cup, It can be just a un-textured white cylinder with a white ring at the top. And it will look like a normal papercup.

For drinks though, some normal drinks that come to mind are coffee, water, juice (apple, grape, orange, blueberry), soda, beer, and tea.
and some bizzear ones like uranium, gold, iron, coal, urin, liquid nitrogen, blood, sweat, saliva, feces, greece, tears, eye-water, oil, etc.

And not all of them have to have effects, coffee can kinda boost stamina/blinking, liquid nitrogen would kill you, feces would make you
puke or something like that.

I'd imagine 294 to work like, you click it and a keyboard GUI comes up, and you type it in. If the drink isn't in-game it will kick you off
and display on the screen [Memory Access Violation].
Me and Prune discussed this a while back, as Regalis said he'd like to do it so I looked into it. We concluded it just was not feasible to add that many variables in, and that it would seem unreal if it couldn't produce a drink you entered in, since the page says it can produce anything.
Except diamond, and anything that can't be in a liquid state.
The preparation for a dive is always a tense time

Re: Dev Topic #3

#382
Cridone wrote:
InnocentSam wrote:
Cridone wrote:Well, for the cup, It can be just a un-textured white cylinder with a white ring at the top. And it will look like a normal papercup.

For drinks though, some normal drinks that come to mind are coffee, water, juice (apple, grape, orange, blueberry), soda, beer, and tea.
and some bizzear ones like uranium, gold, iron, coal, urin, liquid nitrogen, blood, sweat, saliva, feces, greece, tears, eye-water, oil, etc.

And not all of them have to have effects, coffee can kinda boost stamina/blinking, liquid nitrogen would kill you, feces would make you
puke or something like that.

I'd imagine 294 to work like, you click it and a keyboard GUI comes up, and you type it in. If the drink isn't in-game it will kick you off
and display on the screen [Memory Access Violation].
Me and Prune discussed this a while back, as Regalis said he'd like to do it so I looked into it. We concluded it just was not feasible to add that many variables in, and that it would seem unreal if it couldn't produce a drink you entered in, since the page says it can produce anything.
Except diamond, and anything that can't be in a liquid state.
That still leaves hundreds of thousands of variables. Unfortunately, SCPCB is not Scribblenauts where if you type something it doesn't have, it can say "Sorry we don't have that!" because that just wouldn't be believable.
SCP - Box of Horrors v0.8.0b
Twitter
Github Profile

Re: Dev Topic #3

#383
Don't forget, we have the always brilliant and never failing out of range cop out if it's needed.

Perhaps the drinks could be generated based off of keywords, and the drink you pick up uses the name that you entered, although capitalized correctly. Say, if you entered 'grape soda', it would recognize 'grape', use a purple texture for the liquid, and the inventory name would be 'Grape Soda'.
It slep time bunner.

Re: Dev Topic #3

#384
Omniary wrote:Don't forget, we have the always brilliant and never failing out of range cop out if it's needed.

Perhaps the drinks could be generated based off of keywords, and the drink you pick up uses the name that you entered, although capitalized correctly. Say, if you entered 'grape soda', it would recognize 'grape', use a purple texture for the liquid, and the inventory name would be 'Grape Soda'.
That might work. But IS is right, it would be to hard to put every liquid in. :?

Though, I bet that if somebody tried for a month, they can probably fit almost every liquid in-game. Though It can probably be a static model in the
cafeteria. Just for references. And how about two extra machines next to 294 like in his picture? And a filing cabinet with 294's document next to one
of the machines.
Image
The preparation for a dive is always a tense time

Re: Dev Topic #3

#385
All there needs to be are a set of colors and outcomes, the drinks name is just a copy of your order.
a few outcomes could the be:
Death (by ordering things like gold, uranium, acid, explosion, etc.)
No effect (from things like juice, water, etc.)
Out of Range (no cup is given, by requesting something impossible or something it doesn't know)
Very few things would actually have any real effect, but some that actually would could be "blink juice", "cup of health", "coffie/cup of speed", "cup of music"(acts like 420-j), etc. The only one that could be extremely useful would be "cup of door code", drinking will cause the code of any random door to appear in the corner of your vision for a short time, it would be needed for unlocking a certain room (like Dr. Gears office),and would be very unfortunate if it just gave you a code you already have.
And something else worth noting is that it stops responding after 50 uses, so it may only have 5-ish uses left when you find it. This would prevent curious people from spamming it all day trying to find something it can't make.


If all else fails you could slap a small cage around it with a notice saying "294 is currently off limits due to incident (REDACTED). Further experiments currently awaiting approval."
Before anyone asks, no, my name has nothing to do the god of Scientology.
I just thought it sounded neat.

Re: Dev Topic #3

#386
Regalis wrote:I've been wondering what I should do with SCP-294. As some of you probably know, we've had a model for it for ages, it's just hasn't been put in the game yet. The cafeteria would be a suitable place for it, but I still have my doubts whether it should be added or not. Making it functional would be a nearly impossible task - it would have to be able to produce hundreds of different liquids to make it feel even vaguely like a machine that can vend anything. Just having it as a static prop would be one option, but it might be disappointing when the players find it and realize it can't be used (potentially after spending time and effort trying to figure out how to make it work).
My proposal for SCP-294 is for it to be an "Open Community project" -- in the sense that scp-294 has an editable .txt file in the data folder that members can easily add possible inputs into the machine and set outputs/effects of the liquids. It would essentially work just like the LoadingScreens text file -- except EVERYONE can add onto it, making the possibilities endless.

Example:

data/294.txt

Code: Select all

If input = ["Lava"] then
setliquidcolor.(255,20,20)
ifplayerdrink then
KillPlayer = 1
Quitgame = 0
RestoreHealth = 0
Displaymessage ["The molten rock instantly disintegrates your insides"]
Blurscreen = 0
PlaySound.lavasteam.ogg
end

If input = ["Glitch"] then
setliquidcolor.(0,0,0)
ifplayerdrink then
KillPlayer = 1
Quitgame = 0
Restorehealth = 0
Blurscreen = 9000
Displaymessage ["$*#(&%*(@&(%#@&%(*@!&(!)%(!UFAAA**@*@**@?????"]
PlaySound.glitch.ogg
end

If input = ["yoloswag"] then
setliquidcolor.(180,180,180)
ifplayerdrink then
KillPlayer = 1
Quitgame = 1
RestoreHealth = 0
Displaymessage ["YOU ONLY YOLO ONCE!!11"]
PlaySound.haha.ogg
end

If Input = ["Chocolate"] then
setliquidcolor.(60,255,255)
ifplayerdrink then
Killplayer = 0
Quitgame = 0
RestoreHealth = 0.2
Displaymessage ["It tastes sweet and delicious"]
Playsound.none
end
So these are just some ghetto examples, I know the list of possible commands may be endless; perhaps a forum post could have a full listing of them so players can feel free to add them and submit them in posts for reviewing and addition to updated versions.

thoughts?

Re: Dev Topic #3

#388
XenuLies wrote:All there needs to be are a set of colors and outcomes, the drinks name is just a copy of your order.
a few outcomes could the be:
Death (by ordering things like gold, uranium, acid, explosion, etc.)
No effect (from things like juice, water, etc.)
Out of Range (no cup is given, by requesting something impossible or something it doesn't know)
Very few things would actually have any real effect, but some that actually would could be "blink juice", "cup of health", "coffie/cup of speed", "cup of music"(acts like 420-j), etc. The only one that could be extremely useful would be "cup of door code", drinking will cause the code of any random door to appear in the corner of your vision for a short time, it would be needed for unlocking a certain room (like Dr. Gears office),and would be very unfortunate if it just gave you a code you already have.
And something else worth noting is that it stops responding after 50 uses, so it may only have 5-ish uses left when you find it. This would prevent curious people from spamming it all day trying to find something it can't make.


If all else fails you could slap a small cage around it with a notice saying "294 is currently off limits due to incident (REDACTED). Further experiments currently awaiting approval."
Cup of anti-blink instead of blink juice. It just makes more sense that way. I think 294 should act by keywords. if it includes "stamina," 294 will give you a cup of stamina. Also, there's a chance the player will input two keywords, so 294 could return "Did you mean:" and display two beverages that match the keywords. The player might also try "cup of invincibility" or some other gamebreaking drink, so if he requests anything that can be used to cheat, it should display "OUT OF RANGE."

I should also add that 294 is in a break room, not a cafeteria. If you want to make a break room for 294, you can put 294 in the cafeteria as a placeholder, but ultimately, it should end up in a break room.
spartan322 wrote:it is not every day that an SCP comes out of the closet.
"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP

Re: Dev Topic #3

#389
Would it be in the realms of canon possibility for the site staff to have modified it to remove the keyboard, and replaced it with a touch screen interface where you can choose, from a set menu (to avoid any site destroying incidents, or employee's killing themselves), of around thirty or so different drinks. Each time you play, the items you get are randomly generated, and you get to pick four items. Similar in concept to SCP-1025, which had virtually endless possibilities but was limited in the game in a way that worked way. These items can then be subdivided into categories/classes, such as

Hampering Drinks - Affects parts of your physiology negatively, such as reducing you to blinking every half second, making you slow etc, something that will kill you...etc....
Beneficial Drinks - Slows down the blink meter, or makes you take three times as much damage before dying etc...
Survival Drinks - Such as first aid juice, something that has the effect of making you not blink, or something that can kill SCP-682
Useless Drinks - Funny drinks that have no practical effect, such as cola, urine or water.


Can also have an easter egg, if the player calls their save game "Joe" or something like that, requesting "A Cup of Joe" can have some on-screen text resulting in something similar to

"ARGH what the hell is this, it feels like my inside are melting", and you collapse for a minute.
[youtube]UiiFYiX_EYM[/youtube]
https://www.youtube.com/user/LizandRobbie
https://www.facebook.com/LizandRobbieYoutube?ref=hl