Re: SCP Suggestions General

#91
*ahem*

Tape: *gasping* I'm safe... Jesus christ, that bitch 106 does not give up. He seems to have taken residence in the maintainence tunnels, very interesting.
*106 spawn sound*
What the---?
*106 drag sound*
*oldman4.ogg*
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

☜☝☞☟ ✌

Re: SCP Suggestions General

#92
Combine wrote:*ahem*

Tape: *gasping* I'm safe... Jesus christ, that bitch 106 does not give up. He seems to have taken residence in the maintainence tunnels, very interesting.
*106 spawn sound*
What the---?
*106 drag sound*
*oldman4.ogg*
Exactly!
Cod as call of duty 2, im not really into the newest ones.

Re: SCP Suggestions General

#93
Two quick suggestions.

1. Correcting the symbols on the doors and changing the icon. I don't know why but while I think that the Foundation symbol with inverted arrows would fit as the symbol of the game better than the original one ( Since the inverted arrows make me think of things getting outside) seeing it in-game doesn't feel right.

2.SCP-882: It's a pretty iconic SCP , it would not need to be animated(it could be covered in rust and in its water tank), and if the player goes to its room, the next time he gets near it, he will hear some grinding noises in a little radius of rooms around the chamber, stronger as he reaches the chamber. The area in the room were the SCP itself is shouldn't be accesible (something like 374's chamber, but with a closed door requiring keycard. Maybe a message of 'It requires some other sort of identification' can pop up if you try to open it).
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: SCP Suggestions General

#94
mcrubxpcod wrote:How about add some tapes, which you can hear with the previously mentioned taperecorder, which are just random records of some scientists about the latest news. This could actually inmerse the player around the story of whats been going on in the facility.
I like this idea. It could be implemented similarly to the patient interview tapes from Arkham Asylum, and be a way to include SCPs that wouldn't work as full appearances.

Re: SCP Suggestions General

#95
I wonder if Regalis implements the tape system in the game, what would happen if you put one in 914. Maybe 1:1 just switches to annother existing tape, but what about fine and very fine? Maybe even a coarse/rough version. Just picture this, most of the time you put a tape in coarse and it would just break (resulting in scraped electronics), but sometimes like 1/10 times, it would give out annother tape. Upon hearing it maybe it could give out a huge scream which would scare the player, and kill the D-class (Kinda like staring at the screen from 895). Fine and very fine could give out unique tapes (which maybe never existed) about some doctors talking with each other giving out codes for locked doors or secret stashes of batteries etc. This made me think, how about have the last door from gate B, the one with the code, only be able to open once you get one of these very fine tapes which says the code at the end, not even knowing the code forehand allows you. You must have heard the tape in the gameplay, this could result in an alternate ending!
Cod as call of duty 2, im not really into the newest ones.

Re: SCP Suggestions General

#96
Lusor1111 wrote:1. Correcting the symbols on the doors and changing the icon. I don't know why but while I think that the Foundation symbol with inverted arrows would fit as the symbol of the game better than the original one ( Since the inverted arrows make me think of things getting outside) seeing it in-game doesn't feel right.
The Foundation arrows with the arrows facing inwards is the official logo, the inverted arrows were made for the sake of this game, I believe to symbolize a containment breach. It isn't worth changing the original logo because 'it doesn't feel' right, or the fact it could symbolize getting out, in my opinion. If this is staying true to how a Foundation facility would operate, I could imagine they would at least get the organization's insignia right on their own site.
It slep time bunner.

Re: SCP Suggestions General

#97
I was saying the opposite.

The doors in game are the ones with the inverted arrows. Like you said, they should have the correct symbol on their doors.

The game symbol and the icon are the original SCP logo. Aside from doors, the only thing that uses the inverted symbol(and it is hardly visible) is in the launcher.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: SCP Suggestions General

#98
Lusor1111 wrote:I was saying the opposite.

The doors in game are the ones with the inverted arrows. Like you said, they should have the correct symbol on their doors.

The game symbol and the icon are the original SCP logo. Aside from doors, the only thing that uses the inverted symbol(and it is hardly visible) is in the launcher.
Ah, yes, I'm a fool. Sorry.

I do really think they should be changed then, I don't know why the logo variation is so inconsistent. In my opinion, only the logo, icon and launcher should be inverted. Everything else should use the original logo
It slep time bunner.