Re: More Roaming SCP's

#13
More roaming SCPs or maybe it should be better random roaming SCPs because a lot of roaming SPC's will make the game boring and impossibru. Every new game means a new random facility, so it would be nice that every new game also means new random SCPs. I mean, in one game there could be :173: but not :106: and in other game there could be :106: but not :173:.
DON'T SHOOT! LET THEM BURN!

Re: More Roaming SCP's

#14
Getting away from 457, I personally think SCP-049 should also be free roaming, or maybe it could get out of the tunnels somehow (using elevators?). It should also always spawn when you come across its chamber, not only when you enter it. Theres really now reason to enter its containment room (since you can get level 4 keycards in two other rooms), so theres no reason to avtivate it. You understand? :173: :106: :096:
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: More Roaming SCP's

#15
Akatos wrote:Getting away from 457, I personally think SCP-049 should also be free roaming, or maybe it could get out of the tunnels somehow (using elevators?). It should also always spawn when you come across its chamber, not only when you enter it. Theres really now reason to enter its containment room (since you can get level 4 keycards in two other rooms), so theres no reason to avtivate it. You understand? :173: :106: :096:
Honestly, I love how it has it's own little section of the game. I wish it was even more focused on so other SCPs cannot spawn down there.
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