Re: Removal of 372.

#11
ThePotaterGamer wrote:If anything 372 should go, after all it doesnt scare most of us.
This is kind of one of the reasons why I'd consider taking 372 out. It doesn't seem to come close to what 513-1 does to players when it stalks them.

Re: Removal of 372.

#13
Z-Bites wrote:
ThePotaterGamer wrote:If anything 372 should go, after all it doesnt scare most of us.
This is kind of one of the reasons why I'd consider taking 372 out. It doesn't seem to come close to what 513-1 does to players when it stalks them.
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Re: Removal of 372.

#14
Well, gameplay-wise it's true that we now have two stalkers. But given that most players who don't play the game as thorough as most of us do, it IS possible to miss either 372 or 513.
Then you'd have no Stalker at all.
372 was added when 513 was removed, true. But why not remove 895 then? We have 012 that kills if you stare at it (Yes, I'm stretching it a little with the monitors but the overall idea is very similiar).
I remember many of you complaining about not enough SCPs in the game and now you already want to start removing some?

I guess 372 could be removed yeah, but at the same time I'd also suggest to think of other future SCPs for the game ;) Fresh ideas that can be discussed to the death.
Why not finally consider 860?
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Re: Removal of 372.

#16
Well, when 513 was removed, people got butthurt and wanted him back. Based on this, I suspect that people will do the same thing if 372 is removed. He has sort of grown on me anyway, like he's part of the family.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away