Re: SCP Containment Breach Fun Facts!

#31
UnknownGlaze wrote:When you become an instance of SCP-049-2, turn down the camerafog and you'll see that SCP-049 is bent down as if shot by the MTF. There is another unused animation where SCP-049 appears to be levitating.

Animating him I originally intended to have him lean over and begin operation on the player immediately (Creepily coming into view of the camera), I only halfway finished it and now it's still partly buggily implemented. I also intended for him to be tranquilized and walking like a drunk, along with one with the control collar around his neck.

Probably implementations at a later point now.

--Oppa, double post. Haven't been here in a while. :D

Re: SCP Containment Breach Fun Facts!

#32
Image
Anyone sees the hidden QR code? It's pausemenu.jpg located in GFX\menu. Check it, if You don't believe me...

@EDIT
Omniary alredy decrypted it and it says:
Remain in what you are, the center of your life
You made it to this point, no one can tell you how
You crawled and bled all the way but you were the only one
That was tearing your soul apart, you finally find yourself

Re: SCP Containment Breach Fun Facts!

#37
Lotims wrote:Holy cow, I found another one involving the new trailer. At exactly 1:06, 106 pops out from the floor and it is the first time he appears. AGAIN, I did not realize this until after it was uploaded. This was a complete accident!

Maybe Larry is stalking me?!?!?

0.0
Wow. What a terrifying coinscedence...

Facts: SCP-372 uses a face combined with 513s and 106s faces. Only the color is different. (Similiar to green mantis.) Although, the 372s model resembles a ninja mantis.

Re: SCP Containment Breach Fun Facts!

#38
Agenerick wrote:Anyone sees the hidden QR code? It's pausemenu.jpg located in GFX\menu. Check it, if You don't believe me...
There are more of these kind of hidden things in the game btw. While many of them have been found already (like the ID3 tags in some of the sound clips), there are still plenty of things that no-one seems to have noticed.

For example, there's something hidden in one of the rumbling ambient sounds (SFX\Ambient\Room ambience\rumble.sfx), we'll see if anyone gets it. :)
...And there's more to the Larry goo on the screen in Dr. L's office than just random patterns and photoshop's cloud filter.
UnknownGlaze wrote:SOUND: "SFX/Ambient/Ambient4.ogg" uses the sound file "sound/Collab/broken_fan2.wav" from the Cry of Fear data files.
Oh, thanks for the info, I'll have to replace it then.