Re: SCP - Containment is Magic Mod

#212
Nah! I agreed with most of Glitch's ideas, reading through the last thread (and Glitch is the one in charge here). I'm also a pretty open minded guy. So I think we'll be fine.

I see no flame wars in our future.

Glitch, what do ya say to a head to head battle of the posters competition?
The day I quit is tha day I die.

Re: SCP - Containment is Magic Mod

#213
Well I meant for school. But yeah, hopefully there's gonna be no conflict in this thread.

Although if Glitch is gonna go through with this, well...this could be interesting...
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP - Containment is Magic Mod

#215
Good that you're here then. Lot of relics that were buried with time. Dug up a few but we gotta bring the old systems back online, if we want this to properly work again.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP - Containment is Magic Mod

#217
I think Glitch wants to start from scratch, but I'm trying to see if I can recover old relics, to help reduce the workload. I'm trying to recover as much raw images and sounds and whatnot as I can, then we can maybe see about messing with it all.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP - Containment is Magic Mod

#219
I got v0.3 as well, there was a link in the previous thread where I recovered it from, so that's no problem. Quite frankly though, I think the first task is about getting this thing up-to-date with v0.8.1
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.