Re: 0.8.1 Random camera shakes.

#2
That's actually intentional. From what I've seen in the Map Editor, that's an event that can happen in two-way corridors within the Light Containment Zone. Basically, the camera shakes and disorientates you, but at the same time you get turned around. So if you continue onwards, you're actually going BACK through the facility where you just came from. I noticed this when I was lookin' at my S-NAV Ultimate once as it happened. It's an intentional trick in the room.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: 0.8.1 Random camera shakes.

#4
Actually, I think it's meant to be like that to distract the player and not notice they've been turned around. I could be wrong, maybe Regalis didn't intend that, but that's the vibe I get from it.

Edit: Here we go, took a look in the Source Code:

Code: Select all

			Case "room2trick"
				If PlayerRoom = e\room Then
					If EntityDistance(e\room\obj,Collider)<2.0 Then
						If EntityDistance(Collider, Curr173\obj)<6.0 Or EntityDistance(Collider, Curr106\obj)<6.0 Then
							Delete e
						Else
							pvt = CreatePivot()
							PositionEntity pvt, EntityX(Collider),EntityY(Collider),EntityZ(Collider)
							PointEntity pvt, e\room\obj
							RotateEntity pvt, 0, EntityYaw(pvt),0,True
							MoveEntity pvt, 0,0,EntityDistance(pvt,e\room\obj)*2
							
							CameraShake = 5.0
							BlurTimer = 100
							
							PlaySound HorrorSFX(11)
							
							PositionEntity Collider, EntityX(pvt),EntityY(pvt)+0.05,EntityZ(pvt)
							ResetEntity Collider
							
							TurnEntity Collider, 0,180,0
							
							FreeEntity pvt
							Delete e							
						EndIf
					EndIf
				EndIf
The camera is set to shake on a major level and your vision blur. There's apparently also meant to be a sound effect that plays, but I haven't heard this.
Last edited by Nightmare Tank on Tue Oct 08, 2013 1:19 pm, edited 1 time in total.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: 0.8.1 Random camera shakes.

#5
Nightmare Tank wrote:Actually, I think it's meant to be like that to distract the player and not notice they've been turned around. I could be wrong, maybe Regalis didn't intend that, but that's the vibe I get from it.
If there were reasons behind it, or if you could associate with some SCPs effects I wouldn't mind.
But it just happens whenever it feels like it.

At first I thought my mouse was faults and actually sat down to clean the laser. But nope...
My Youtube Account: http://www.youtube.com/user/TheSerimah
Image

Re: 0.8.1 Random camera shakes.

#8
guysensei1 wrote:Sometimes, the camera will shake. It is kind of like when SCP-682 is roaring, but without any sound.

Markiplier got this too: http://www.youtube.com/watch?v=7vsgmTqC8pI at 9:10
This usually happens when you enter a hallway with the event “room2trick” scripted on it.What it basically does is it shakes your camera and makes you go back from where you came from.
If this happens,just turn your camera the other way around and continue on.
I'm done,I'm really done here for now.Screw this bullshit that I'm getting from other people.I can't tolerate this anymore,and I'll fuck off from now.

Re: 0.8.1 Random camera shakes.

#9
I'mNotBlappy wrote:
guysensei1 wrote:Sometimes, the camera will shake. It is kind of like when SCP-682 is roaring, but without any sound.

Markiplier got this too: http://www.youtube.com/watch?v=7vsgmTqC8pI at 9:10
This usually happens when you enter a hallway with the event “room2trick” scripted on it.What it basically does is it shakes your camera and makes you go back from where you came from.
If this happens,just turn your camera the other way around and continue on.
Exactly. As I mentioned, the camera is meant to shake (There's also meant to be a camera blur effect and a sound effect, but neither seems to work) as an indication. It's most noticeable if you have an S-NAV of any kind equipped, as when the script executes, your arrow will turn right around.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.