"SCP-682 - Possible. It won't be put in as a free-roaming enemy like 173 or 106, because It's so overpowered that a random Class D would have zero chance of surviving"
That's MY job, not 682's.
Re: SCP Suggestions General
#992Thanks for not contributing to the topic at all.SCP173 wrote:"SCP-682 - Possible. It won't be put in as a free-roaming enemy like 173 or 106, because It's so overpowered that a random Class D would have zero chance of surviving"
That's MY job, not 682's.
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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away
Re: SCP Suggestions General
#993What about SCP from other wiki?
Original photo of SCP-PL-035:

I'll do it soon texture in high resolution.

Original photo of SCP-PL-035:

I'll do it soon texture in high resolution.

http://www.SCPWANDER.com/
Game on IndieGOgo:
http://www.indiegogo.com/projects/scp-w ... /x/3367538
Re: SCP Suggestions General
#994I think SCP-610 would be a good addition to SCP: Containment Breach, where you can encounter SCP-610-1 somewhere in the facility and he will act like SCP-049-2 and chase you slowly. But if it sucessfully hits you it will flee and something like SCP-008 will happen, after 3 minutes of being infected by SCP-610-1 you,ll shake around and a cutscene will play of you meeting up with other SCP-610-1's, then all the SCP-610-1 dies from MTF units (or you die somehow...)
Re: SCP Suggestions General
#995That's a REALLY good idea.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: SCP Suggestions General
#996SCP-610 is contained in vast expanses of Russia, unless the site in CB will suddenly take place in Russia for no specified reason while still using the English language, it can't really work.
It slep time bunner.
Re: SCP Suggestions General
#997To be Honest i would really Like to see The Cat lure in a game, Sounds like an interesting SCP
Re: SCP Suggestions General
#998I think D-9341's running should be updated. The speed of the actual movement is fine, but the amount of steps he takes seems kinda unnatural to me. When he walks it's not bad, very slow and cautious, as you would be in a dangerous, dark area you've never seen before. But when he runs he only take two steps per second? Seriously, go outside and try running as fast as you can only taking two steps a second...seems a little weird doesn't it? If you saw something you needed to run away from...
, you'd sprint for your life, and when you sprint you take about four steps per second, just like in the game 1916.
just a lil somefin I noticed
Would make the game slightly more realistic.

just a lil somefin I noticed

Re: SCP Suggestions General
#999Guys, I already made a concept art for SCP-811. Here's the link.
http://fc00.deviantart.net/fs71/f/2013/ ... 6q47jg.jpg
http://fc00.deviantart.net/fs71/f/2013/ ... 6q47jg.jpg
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: SCP Suggestions General
#1000I guess thats true, but maybe for some reason a piece of SCP-610 was shipped to the site? I dont know, SCP-610 would be disturbing and a good idea.Omniary wrote:SCP-610 is contained in vast expanses of Russia, unless the site in CB will suddenly take place in Russia for no specified reason while still using the English language, it can't really work.