Re: SCP - Containment is Magic Mod

#862
Nightmare Tank wrote:
Princess Luna wrote:Well, another pony mod I'm working on needs some help.
Working on two and that one needs help? So...what does that mean?
Nothing. I know both mods need help, which is why I asked you all if I could ask CLgaming to come back (that, and I thought he was ready to do so). On the other hoof, my mod needs help even more so than this one because (I'd rather not go into detail about it seeing as how it's more of a secret mod) it heavily modifies the source code. But we have no coders, which is why I asked Glitch.

As for your PPP book, I meant widen the gold bits, not move them. Or will this still not work?
I'LL GO NIGHTMARE MOON ON YOUR ASS!

Re: SCP - Containment is Magic Mod

#863
Princess Luna wrote:As for your PPP book, I meant widen the gold bits, not move them. Or will this still not work?
Moving them to the left makes that image I presented, and moving them to the right colours the indent gold. So widening them would do both.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP - Containment is Magic Mod

#865
Princess Luna wrote:Well that royally sucks. There has to be a problem with the UV, otherwise we would have this fixed by now. Can we fix the UV?
Uncertain. I've asked Glitch if there's a way to make a workaround for that...though I do believe if it's gonna pass my standards, we can't have that line there, which means we might hafta alter the UV map, and that could be a tricky job...
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP - Containment is Magic Mod

#867
Just tell me the model name.

Chances are that model is gonna be material based, meaning that:

Using fragmotion, this technique is easy to replicate. All you have to do is get a texture(s) of choice and assign materials for the texture(s). The textures don't need to be the same name as their original counterparts. (ex: you wanna remodel 096, you don't have to rename the texture to SCP096.png, you can simply name it fluttershy.png)

At the same time the texture paths will need to be named just the image file(s) and it's file extension. For it to work on multiple computers, don't use "C:/users/engineer/desktop-" but rather "filename.png/jpeg/bmpeverykindofstillimageextension/notsureitllworkongifs/"

However: if the code assigns a texture to the model, none of this will work!

This can also work for multiple textures if you don't want to use UVs. (ex: fluttershy.png, fluttershyeyes.png, fluttershyhair.png, fluttershyplot.png)
STEAM
## LOG OFF.

Re: SCP - Containment is Magic Mod

#869
Glitch wrote:
Spoiler
Image
Here, see if you can see this as a reference.
So left-to-right, the two large rectangles are the front and back covers, the gold rectangles are the pages obviously, those thin rectangles above them, I'm not too sure...the rectangle after the gold section is the spine and the one after that, the indent, but...the gold squares extend two both edges, so...what could I be missing...? Is it those two rectangles near the top? If I make them gold, what'll I affect...?
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.