SCP-008 - A small scripted sequence could show the player walking up to it and getting cut by the shard of glass. Then, regular gameplay resumes and you basically have to find a cure before it is too late, the cure being SCP-500. You could find this out with another scripted sequence where the player picks up and reads the SCP-008 article.
NOTE - This one is of course avoidable if you wear the hazmat suit.
SCP-513 - I have already posted in another thread how I think it is a shame how avoidable this SCP is, since it's so cool and spooky, and many newbies would never get to see it by not ringing the bell. Instead, I propose this - When you enter it's containment chamber, a scripted sequence plays (MOAR SCRIPTED SEQUENCE!!), where the player approaches the bell, picks it up themselves, looks around, and rings it. Shortly after, you will see SCP-513-1, and text or something would pop up saying "What the hell was that?" A second time, it could say. "Wait... the bell! I have to find a way to destroy it...". So you don't have to go all the way back through the facility to SCP-914, (and I think many players want this for other things too), there could be a shortcut of an elevator that can only be operated when you are around that level of the game. By that, I mean it could say something like "It is locked" at the start.
These are the two SCPs that I honestly think could do with something like this. A short cutscene for each SCP would be great too, as it could sort of 'introduce them'. I hope you liked my suggestions. Discuss
