#132
by MercifulBlackHeart
SCP Number: SCP-0666
SCP Nickname: Dark Attacker
SCP Class: Keter
Ingame mechanics: 0666 would be simple. HE would be similar to SCP-173 and SCP-108, in that he is a mobile threat. He presumed to be a demonoid. His appearance is that of a teenage boy; typical skateboard shoes, loose jeans ripped at the knees from outer seam to inseam, a red hoodie with a large hood, and black gloves. He usually has his head down, until he the player comes near. Then he will snap his head up to look at the player, then he will proceed to chase them. His face is always cloaked in darkness; as if space, time, and even the very nature of existence are absent. He has been observed without his hood on. His hair is short; a 1/4 inch around the sides and back, and 1/2 inch on top. However, his face remains void of existence. He sports a pair of bat-like wings, with an approximate 12 foot wingspan, from between his shoulder blades. They seem to be attached to his body, yet the hoodie is unmarked. He carries a Walther PPK, though has not been know to fire it. He is extremely deadly, however, no SCPs can spawn or enter any are he is in. He has killed other SCPs as well as three security guards, two scientists, 6 Class-D personel, and one MTF operative. He will stand in an are until the character comes with a certain range of SCP-0666. He will attack whether the player is looking at him or not, making him an even greater threat, especially around corners. He will also taunt and speak to the player maliciously. If a player spots SCP-0666 prior to being chased, they can avoid him. If not SCP-0666 will chase the player continuously for a random length of time. During this time, the player will be forced into a panicked state where they will only sprint when they move. Closing doors will impede SCP-0666's progress, but not stop it. 0666 will stop chasing the player when:
1. He gives up the chase. (Chases will last a certain amount of time. Each chase will last longer than the last.)
2. You die.
3. You manage to hide. (0666 cannot sense your location. It is possible to hide from him.)
If you are wearing SCP-714, SCP-0666 will fire at you with his Walther PPK. Ammunition is unlimited and the bullet proof vest will not protect against shots, indicating that SCP-0666 can generate matter phasing rounds.
He has an event when contact is made with SCP-0777
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SCP Number: SCP-0777
SCP Nickname: Guardian Angelica
SCP Class: Euclid
Ingame mechanics: Basically the opposite of SCP-0666. Teenage female, similar dress(with tighter fitting jeans and similar appearance changes), white feather wings(12 foot wingspan) that seem to light dark areas. She wears white gloves that also seem to glow. Her face is similar to 0666, with the exception of glowing white. She carries a Colt 1911A1 with similar function to 0666's PPK. She has not harmed anyone in anyway. She will prevent any SCPs from spawning or entering the are she is in. She will also illuminate an area if the power is not entering the area(she will turn on unpowered lights and electronics). She will speak to the player in comforting tones. If you are wearing SCP-714, she will accompany you through the facility. She will attack any SCPs and drive them off, but the player can still be killed if they're not careful. An ending will occur at Gate A if the player has trigger these events in order:
1. Encountered SCP-0666 and survived.
2. Encountered SCP-0666, hid during the chase, and survived.
3. Encountered SCP-0666 when wearing SCP-714, and survived.
4. Encountered SCP-0777 when wearing SCP-714.
5. Survived till Gate A
The player and SCP-0777 will exit the facility when SCP-0666 enters from where you came, having apparently followed you. 0666 and 0777 will engage in combat outside the facility, with SCP-0777 telling you to run, and that she will always be with you.
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Another possible sequence would be if you encounter 0777 FIRST and then 0666. They will engage in combat and will kill each other, dropping their guns. The guns will retain their power(implying that their conciousness' were absorbed into the guns), allowing the player unlimited shots. However, the recoil will be severe, calling for a low fire rate. SCP-0777's gun (SCP-0777-1) will not do damage to humans, but is highly effective against SCPs. On the contrary, SCP-0666-1 will do no damage to SCPs, but will kill humans. This will allow the player to get past security. Of course, the idea of SCPs 0777-1 and 0666-1 are up to the game designers(should they choose to implement these).
Sorry if this is a bit confusing or repetitive. It's like 12:30 am.
I really hope someone sees this post!