Re: The New Suggestions Thread

#231
seaal wrote:Who does anyone thing about my SCP suggestion?
SCP-990?, i believe he's already in-game, during a loading screen, the one with the man in the suit.

I also don't see how simply fainting like that would make sense, if 990 is implemented this way maybe the player could faint because of getting gassed or something.
ERIC IS LOVE, ERIC IS LIFE.

Re: The New Suggestions Thread

#232
SCP Number: SCP-963
SCP Nickname: Immortality
In game mechanics: You find it randomly somewhere in the facility, near a dead body (belonging to a random instance of Jack Bright) and you are able to carry it. Putting it on will allow MTF to not kill you due to the fact that the SCP you currently have equipped shows them you aren't a class D, you are someone who works at the Foundation. Equipping it at first shows not much but slowly over time your actions become harder to control and how soon before you are 100% unable to control anything is shown by D-9341's thoughts/speech as he becomes an instance of Jack Bright. When you are unable to control D-9341 (now Dr. Jack Bright) he will think and walk around automatically while trying to find a way to the end. Dr. Bright will not kill himself with anything nearby, when hurt he will administer medical aide with whatever he picks up, he will not carry any items not needed to exit (Hazmat suit, batteries, radio, etc.). He will automatically wank around and try to get into gate A. Jack Bright will randomly narrate whats happening around him and about what is currently being carried. If you (or Dr.Bright) encounter MTF then they will just stop you and say something like "You Stop, wait- thats one of the Doctors around here, they said to keep a look out for someone with that on". They would help protect you from any SCP you encounter on the way out but would question you if you tried to leave their protection. They will guide you to Gate A and provide an alternate ending to the Gate A ending where you cross the bridge alive but depending if SCP-106 is captured or not it will affect how the ending happens. You can die if SCP-106 is uncaptured because he goes straight to the bridge like he usually does but it becomes destroyed and you have to take an alternate route where upon entering the tunnel with the MTF protection you are gunned down by the Chaos Insurgency during an ambush where there is a cut scene where before they shoot you they take off SCP-963 before killing you or if there is 4/9 of the MTF that entered the facility (9 because the MTF group is called Nine-tailed fox) with you at the time you live successfully except for the deaths of the all but 1 MTF.
Artwork/Models (optional):
Spoiler
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Optional Effect: Wearing SCP-714 actually speeds up the process because SCP-963 is attempting to turn you into an instance of Jack Bright it makes it easier due to the reduced brain functions of SCP-714, SCP-963 is able to overlap your ability to stay as D-9341. If you wore SCP-714 it would just grant immunity from MTF without any De-buff you become over powered.
You see a randomly drawn line that looks like tangled spaghetti.

Is that a meatball?

Re: The New Suggestions Thread

#233
MangoDoxin wrote:-snip-
It's an interesting idea, and it's nice to see someone suggesting an actual canon SCP.

While I think turning into Bright could be interesting, it should not take away control from the player. If it did, then the "cut-scene" for Bright to escape could take ages due to shoddy path-finding of Blitz and the size of the in-game map.

The only real effect of 963 other than turning into Bright could be higher tolerance for damage and, of course, Bright narrating what is going on in the game. It could add some sort of hilarity, due to the comedy that Bright's character already represents. It would be similar to the idea of the D-Class being given a voice, but this time the character of said D-Class can still be decided by the player, as long as they know that SCP-963 caused the change.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: The New Suggestions Thread

#234
Trialtrex21 wrote:
MangoDoxin wrote:-snip-
It's an interesting idea, and it's nice to see someone suggesting an actual canon SCP.

While I think turning into Bright could be interesting, it should not take away control from the player. If it did, then the "cut-scene" for Bright to escape could take ages due to shoddy path-finding of Blitz and the size of the in-game map.

The only real effect of 963 other than turning into Bright could be higher tolerance for damage and, of course, Bright narrating what is going on in the game. It could add some sort of hilarity, due to the comedy that Bright's character already represents. It would be similar to the idea of the D-Class being given a voice, but this time the character of said D-Class can still be decided by the player, as long as they know that SCP-963 caused the change.
Seeing the list of "Things Dr.Bright is not allowed to do at the Foundation" it would be hilarious. Dr. Bright isn't currently listed as having an office in the current area but that's probably because they can just put Dr. Bright in any site by using any Class D so it would make sense to not be able to get any hints from him.

Dr. Bright could probably talk to himself (You) and tell you about the SCP and maybe a few hints and stuff.
You see a randomly drawn line that looks like tangled spaghetti.

Is that a meatball?

Re: The New Suggestions Thread

#235
I'm just making an example of a rejected suggestion here since there's nothing in the rejected suggestions yet.

I wan S See Pee oh eight seven addid becuz da s see pee iz awsum.

(I know SCP-087 will NEVER be added, but still)
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(last edited 10/09/2020)

Re: The New Suggestions Thread

#237
SCP-500 wrote:
SCP-990?, i believe he's already in-game, during a loading screen, the one with the man in the suit.
I DID say this:
Seaal wrote:I know he's already somewhat added, but only rarely in a loading screen. Ingame would be pretty fun. So that's why I'm suggesting it.
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SCP-500 wrote:I also don't see how simply fainting like that would make sense, if 990 is implemented this way maybe the player could faint because of getting gassed or something.
We already know SCP-990 has supernatural strength:
SCP Foundation wrote: "Subject had been asleep for roughly eighteen (18) hours and all subsequent attempts to wake him were unsuccessful."
"After over 40 hours of sleep, Subject awakened in a highly agitated state."
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