Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4

#203
I have got another suggestion for an SCP which also is my favorite SCP:

SCP-019
How it could work in-game:
  • -SCP-019 would be in it's containment chamber
    -There would already be some SCP-019-2 specimen inside the chamber
    -Inside the chamber could be an dead body with an Level 3 key card so there would be an reason to enter the chamber
    -Maybe an control panel with an incinerator button which if clicked would just say that the button doesn't work.
    -The specimen could start chasing the player if the door was opened and they could chase you out of the chamber but you could eventually lose them(Or make them die) after like 1 minute(So that 019-2 are not too OP)
So how do you like my idea?
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4

#204
Skin_ wrote:
ZobmieRules wrote:I've encountered a rather immersion-shattering bug.

The viewmask (I'm not sure what your technical term for it is) moves separately from the player's camera. It affects regular view, gasmask on, AND while blinking. (See images.)
Spoiler
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I've attempting re-installing the mod, restarting the game, and redownloading the full game itself. This bug does NOT occur in the vanilla game.
Yeah, it depends on your operating system. It worked fine on my laptop with windows 7, but I got that weird bug when I tried installing it on my parents' older windows XP computer. Very annoying, which one are you using?
I'm using XP, yeah.

Sam, would you like a video of it? (Too bad, I'll make one anyway! xD)

Edit: Uhh... so I tried to record it, but as it turns out I couldn't replicate the bug while recording, but when my software stopped recording, it came back full force. I tried for about 10 minutes to make the glitch happen, but it would rarely budge, while once I turned it off, it disconnected further than ever. I also found out that sprinting causes it to float in front of your face (about 3-4 feet ahead) while sprinting.

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.2 (SCP-4

#205
juanjpro wrote:It's for real :)
Wow! Uh, how does that work? Does the key shape into something to go into the cracks in between the numbers or something? That's what I always imagined.

Also, wouldn't the key be heavily guarded? I mean, it can open EVERYTHING! It even says on the SCP Wiki:
SCP Foundation wrote:Approval of at least one (1) Level 4 personnel is required for the removal of object from its containment area.
Image
http://gorillagong.com/

I've become a gorilla.

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.2 (SCP-4

#206
seaal wrote:
juanjpro wrote:It's for real :)
Wow! Uh, how does that work? Does the key shape into something to go into the cracks in between the numbers or something? That's what I always imagined.

Also, wouldn't the key be heavily guarded? I mean, it can open EVERYTHING! It even says on the SCP Wiki:
SCP Foundation wrote:Approval of at least one (1) Level 4 personnel is required for the removal of object from its containment area.
I always thought that the key opened electronic locks when held near it.

And I interpreted the "level 4 personnel approval" as merely a formality. I mean, perhaps there would have been a guard standing there at one time, but seeing as all the keter SCPs are on the loose...
SCP - Box of Horrors v0.8.0b
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Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4

#209
Whenever I quick load, I crash with the message(Not exact though): "Save file (v0) is not supported for SCP - Containment Breach V0.5.3!"

(Just reinstalled without the patch. This is not the case.)
BUT, when I launch it, It asks to update to v0.5.3, and I do. Don't know if that's the problem or not.
InnocentSam wrote:And I interpreted the "level 4 personnel approval" as merely a formality. I mean, perhaps there would have been a guard standing there at one time, but seeing as all the keter SCPs are on the loose...
I mean, when I said heavily guarded, I really just meant guarded by a level 4 key lock. Hehe...
Last edited by seaal on Sat Feb 01, 2014 5:17 pm, edited 1 time in total.
Image
http://gorillagong.com/

I've become a gorilla.

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4

#210
Well, I think you should add in, well, a list... Here is what I want:

SCP-002 (The Living Room)
- Should have a big containment room.
- Should be built in the Heavy Containment Zone.
- The door on it should be rusted up.
- Should have a chair, and mostly, like 009 and 409, you will slowly die after staying in so long.
Link: [url][http://www.scp-wiki.net/scp-002]

SCP-1981 ("RONALD REAGAN CUT UP WHILE TALKING")
- Should have it's own small chamber
- If they view all of it, they will start to bleed.
- It should have a dead body on the floor.
- Player will die after 20 or 30 minutes.
Link: [url][http://www.scp-wiki.net/scp-1981]


SCP-310 (Eternal Flame)
- Should be in a non-flamable case.
- Should have a lighter. (Pickup-able)
- Should have black parts all over the floor
- If lighten, than fire will spread, locking the door behind the player.
Link: [url][http://www.scp-wiki.net/scp-310]

Thats all I have...




Spoiler
Bold! I dont know! Underline!