Re: Dev Topic #4

#131
Yeah, we'll need to wait a lot for it but I think that it will be enough amazing to justify the really late addition... (it could be even more cool that what we are excepting, who knows... :) )
Microcaine said he would complete it for sure before leaving the development of the game, that's a bit sad actually... :?
:173: :106: <Please, give us a hug!)
:096: <Do you think my face is ugly? RHAAAAAR!! )
:049: <I sense the Desease in you! Take a nap and you'll get better...)

Re: Dev Topic #4

#132
Hey, I don't know if i am at the right place (I don't have that much experience with forums) but i wanted to show
you my Website Concept for SCP. https://googledrive.com/host/0BwGybH_px ... index.html
Its not finished at all, i just wanted to show you some of my thoughts. I combined modern elements with
an horror-like and dark style. Some things dont work like they should, but I will try my best.
It may look weird in small resolutions. I tried to contact regalis, but now i am trying it at the forum.
If you have any suggestions, just give them to me. I keep hoping regalis will answer me.

Re: Dev Topic #4

#133
chrews wrote:Hey, I don't know if i am at the right place (I don't have that much experience with forums) but i wanted to show
you my Website Concept for SCP. https://googledrive.com/host/0BwGybH_px ... index.html
Its not finished at all, i just wanted to show you some of my thoughts. I combined modern elements with
an horror-like and dark style. Some things dont work like they should, but I will try my best.
It may look weird in small resolutions. I tried to contact regalis, but now i am trying it at the forum.
If you have any suggestions, just give them to me. I keep hoping regalis will answer me.
The wiki link on the navbar points to the wrong wiki. The official and currently used one is here.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: Dev Topic #4

#134
chrews wrote:Hey, I don't know if i am at the right place (I don't have that much experience with forums) but i wanted to show
you my Website Concept for SCP. https://googledrive.com/host/0BwGybH_px ... index.html
Its not finished at all, i just wanted to show you some of my thoughts. I combined modern elements with
an horror-like and dark style. Some things dont work like they should, but I will try my best.
It may look weird in small resolutions. I tried to contact regalis, but now i am trying it at the forum.
If you have any suggestions, just give them to me. I keep hoping regalis will answer me.
Your design is pretty good, very dynamic.
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest

Re: Dev Topic #4

#137
v0.9.2 coming up tomorrow!

Here's an (incomplete) changelist:

Code: Select all

v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look

- changes bu juanjpro:
	- Added the custom RoomMesh format for faster loading times and more efficient memory usage
	- Some fixes to the "room106" event: containing SCP-106 should be easier
	- No more falling-through-floor, attempt #3
	- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
	- Placed "testroom" keypad door correctly
	- MTFs at Gate A will get the player if they contained SCP-106
	- Optimized event sounds
	- The game is backwards compatible with v0.9

Re: Dev Topic #4

#140
Regalis wrote:v0.9.2 coming up tomorrow!

Here's an (incomplete) changelist:

Code: Select all

v0.9.2
- once again, an attempt to fix the SCP-173 spawn bugs
- anti-aliased text and new fonts in the GUI
- new radio transceiver and navigator models
- the camera now zooms to the keypad you're using, instead of the floating image
of a keypad
- high-res button/keypad texture
- heavily nerfed the "STOP HIDING -feature"
- some new ambient sounds
- "The Dread" is now properly looped
- reverted SCP-106 back to its pre-0.7.2 look

- changes bu juanjpro:
	- Added the custom RoomMesh format for faster loading times and more efficient memory usage
	- Some fixes to the "room106" event: containing SCP-106 should be easier
	- No more falling-through-floor, attempt #3
	- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
	- Placed "testroom" keypad door correctly
	- MTFs at Gate A will get the player if they contained SCP-106
	- Optimized event sounds
	- The game is backwards compatible with v0.9
NOOOOOOOOOOOOOO! PORTING. MODS. BAD.

Although seeing those bug fixes from juan, most likely he's probably got it sussed anyway :laugh:
SCP - Box of Horrors v0.8.0b
Twitter
Github Profile