#273
by SparksterX
Hey guys. just joined in on the fun because I thought my ideas might be useful here. if I'm starting out wrong, just let me know.
SCP Number: 878
SCP Nickname: "The actor"
Ingame mechanics: Its essentially the document, but only for its story. Throughout the game, the actor will be able to pose as either a guard, a class D, or an SCP, and on each encounter, he will test you to see if you are worthy of his "plays," and can see past his illusions of acting. For example.
-Player is in a dark hallway or other corridor. For a split second or two, he sees the actor posing as a class D running from him ahead. If the player pursues, there's a 3/5 chance he will lead the player into a hostile SCP. If the player survives/escapes, that will add to the Actors coded "counter" which I will explain soon.
-Player is in a dark hallway or other corridor. He comes across a guard aiming his weapon at him. If the player runs, the actor rushes towards him and brutally chops him to pieces with his knife. If he walks towards the guard, the guard will simply vanish into a hazy mist, and will add to the actor's counter.
-Player is in a dark hallway or other corridor. He comes across an SCP acting almost exactly how the actual SCP would act. (best used with any pursuing SCP's like shadowman.) If the player runs, the actor will continue to act like the actual SCP and attempt to kill the player. If the player walks towards the SCP, it will vanish into a hazy mist, and add to the actor's counter.
The counter: Encountering the actor is rare, but on each encounter the player survives, it will add one to the actors counter (counter, as in value in the AI.) If you survive 3-5 of his 'plays'/illusions, on the last one, which is usually a guard or SCP, when the Actor vanishes, it will drop its knife, which can be picked up and used as the only weapon in the game. The knife wont be able to affect certain SCP's like shadowman, but to the ones that can be, they will be stunned for about 6 seconds when hit. The swing time is slow, so you have to aim and time it correctly.
Artwork/Models (optional): The model is a variable. It switches on variables so not one encounter is the same.