That sucks. Not sure how that happens, since all bumpmaps are defined in "materials.txt," so unless Regalis changed that, nothing should be wrongjuanjpro wrote:That's something new with the main game, it only happens when bump mapping is enabled. Now, rather than distorting the textures, it distorts the lightmaps.Skin_ wrote:EDIT - Tried the new update for the first time, and I think I've found a genuine bug. All the map textures look totally messed up, as if their contrast levels have been turned up really high (I'm not saying that's actually what has happened). It's very hard to describe, I'll provide pics if you want.
