EDIT: First Thread, I'm so exited
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I'd assume that there would be some sort of security at each checkpoint which gives personnel clearance to each zone. They wouldn't just let a bunch of scientists run around with level 5 keycards.nightscout01 wrote:I mean, if there are level one and two keycards in the LCZ, how did those people get there if you need a level five keycard to enter the containment areas?
Uh, I'm pretty sure it would make more sense to require authorization to go to the restroom then to have a button that just shuts down the site's security.nightscout01 wrote:Idea: There could be an "abort lock-down" button only accessible with a level 5 or omnicard. This would open the gates, it sounds dumb, buts its better than the "to use the bathroom I need a level five keycard thing."
It probably isn't just a button that can be easily accessed by a random Class-D.nightscout01 wrote:Well, there's an "all clear" response from site command in SCP-076's containment site that shuts down it's security.
Is this mentioned somewhere in the game?nightscout01 wrote:a select few and members of Site Command have Level 4 clearance
I can agree with you there. I do think that there should be an easier way to get through each checkpoint room because from a gameplay standpoint, a level 5 keycard is way too high to access another zone. Maybe there could be an entrance to the side door which would contain a 4 digit passcode to open the doors.nightscout01 wrote:Yes, as you can see by that inaccessible side room by the checkpoint doors, there is most likely a guard stationed there. If there is a keycard reader between the two doors, I think he is not the one to open and close the checkpoint doors, and he most certainly does not have level 5 clearance if that is what's required to open them.
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