http://oi62.tinypic.com/k4vwd4.jpg
http://oi58.tinypic.com/2mhu9ti.jpg
http://oi61.tinypic.com/t5kdcp.jpg
I used this, so apparently it's Risingstar's algorithm.juanjpro wrote:That looks great! By "juanjpro's forest generation code", do you mean the algorithm I made based on MonocleBios' description or risingstar64's algorithm (which I ported once he shared the source code)?
The monster is being made by Moonsaber. It's not far from finished - I'll post some screenshot soon. The model for the key is ready as well (and the programming won't take long to do), so it looks like we're finally getting this thing done. :)Akatos wrote:Wow, I guess this means that it's generating a big maze. Very cool! How is the work on the forest monster and the key itself going?
If you mean the models in this version, I'm already using them (although with new textures and some other tweaking).Mirocaine wrote:Well this is great! A solution to prevent the player from leaving the forest, I still have those forest assets (trees, rocks, etc) Do you want those too? I made sure the tree's look somewhat decent but are very lowpoly and you can have about 30 on the screen at once without it going over 10,000 polys. (About 2 tree's each in a random position per tile, with slightly offset rotations).
EDIT: fixed the links