Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#461
Making some progress:

http://oi62.tinypic.com/k4vwd4.jpg
http://oi58.tinypic.com/2mhu9ti.jpg
http://oi61.tinypic.com/t5kdcp.jpg
juanjpro wrote:That looks great! By "juanjpro's forest generation code", do you mean the algorithm I made based on MonocleBios' description or risingstar64's algorithm (which I ported once he shared the source code)?
I used this, so apparently it's Risingstar's algorithm.
Akatos wrote:Wow, I guess this means that it's generating a big maze. Very cool! How is the work on the forest monster and the key itself going?
The monster is being made by Moonsaber. It's not far from finished - I'll post some screenshot soon. The model for the key is ready as well (and the programming won't take long to do), so it looks like we're finally getting this thing done. :)
Mirocaine wrote:Well this is great! A solution to prevent the player from leaving the forest, I still have those forest assets (trees, rocks, etc) Do you want those too? I made sure the tree's look somewhat decent but are very lowpoly and you can have about 30 on the screen at once without it going over 10,000 polys. (About 2 tree's each in a random position per tile, with slightly offset rotations).
If you mean the models in this version, I'm already using them (although with new textures and some other tweaking).

EDIT: fixed the links

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#464
This might just be a personal nitpick, but it kinda seems like the forest fog is a bit too dark and dense compared to the actual picture, it seems like it could be a very simple fix though, the rest of it is looking beautiful so far. Glad to see all the work those modders did payed off in the end.

Also, if you haven't seen the models yet Regalis, risingstar64 did some nice forest models, like twigs, rocks and tree stumps.
Spoiler
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They can be found in this model pack here.
It slep time bunner.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#465
Omniary wrote:Also, if you haven't seen the models yet Regalis, risingstar64 did some nice forest models, like twigs, rocks and tree stumps.
Spoiler
Image
Image
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They can be found in this model pack here.
They look good, I'll see if I can maybe make some 3d grass for the forest if I can make it fitting the unusual ground texture.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#466
Some WIP pics of the monster:

http://i1075.photobucket.com/albums/w43 ... d5a0a6.jpg
http://i1075.photobucket.com/albums/w43 ... 500726.jpg
http://i1075.photobucket.com/albums/w43 ... 5987f2.jpg
http://i1075.photobucket.com/albums/w43 ... af087b.jpg
http://i1075.photobucket.com/albums/w43 ... fc4e3f.jpg

The forest is progressing nicely as well. The doors into the forest and out from it now work properly, and the key itself is also fully implemented. Now all that needs to be done is the monster and some visual improvements to the forest. Atm I'm having some minor problems with the transparent tree textures - there seems to be some issues with z-ordering (branches are sometimes drawn in front of other branches even if they're actually behind them), but I think using a masked texture instead of a texture with an alpha channel should fix it.
Omniary wrote:This might just be a personal nitpick, but it kinda seems like the forest fog is a bit too dark and dense compared to the actual picture, it seems like it could be a very simple fix though, the rest of it is looking beautiful so far. Glad to see all the work those modders did payed off in the end.
I haven't touched the fog values at all yet, so that will be changed. Although I think I'll still have to make the fog a bit more dense than the fog in the picture, or otherwise rendering all trees with their transparent textures might cause performance issues (and a dense forest with a smaller drawing distance looks better than a more sparse one with larger drawing distance).