JungleKing16 wrote:Evading

will be a bit easier now too.
I won't be removing the tesla gates from the Entrance Zone, I'll just add variants to the Light Containment Zone and Heavy Containment Zone.
Irontaco wrote:I'll try to follow the guides to creating rooms and see if i can come up with anything. How does lighting and things like that work on 3DWS?
Light entities in 3DWS have some parameters to set the color and range (you can change these by pressing Shift+Enter while an entity is selected). Once you render the lights, you can see how the map looks like with one of the render modes.
Since 3DWS has no way to detect if there aren't any "leaks" in your map, the lights are only direct, there's no light bouncing.
Other point entities can be added by editing "entities.def" in the installation directory. You should add a "waypoint" entities in you map to enable pathfinding for your room. Brush entities can be added by using Shift+Enter while a brush is selected and adding a name and the parameters manually. "field_hit" makes a brush invisible ingame.