Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.3 (SCP-0

#751
juanjpro wrote:
Akatos wrote:Is it only the body or did you modify the texture itself?
Everything that's under the red ice looks distorted. I added the body to show it off a bit better.
Prune wrote:This image isn't loading up for me >:(
Spoiler
Image
Very, very well done. Is the distortion affected by the position of the player, or is it always the same no matter where you view it?
ey b0ss, can I habe de pussi plz?

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.3 (SCP-0

#754
juanjpro wrote:
Prune wrote:Very, very well done. Is the distortion affected by the position of the player, or is it always the same no matter where you view it?
It's affected by the player's position, so it actually looks like it's ice.
Akatos wrote:I would leave it there though, has a nice atmospheric effect.
I didn't plan on removing it.
This is not so much related though I want to ask it...
Why would there be a body though there could be a body through the ice spreading over it after the person lost conciousness or got covered and then the ice kept spreading over the body...
Then why would it not keep spreading for those questions and explanations though I think in the game it is not as bad as the Minecraft Mod which is not easy to install though there is a modpack on the Technic launcher that works: http://www.technicpack.net/api/modpack/scpcraft-modpack (This works: http://www.technicpack.net/modpack/deta ... pack.27272 ) if you go on the website it shows weird things though if you search it works but anyway... in the game it spreads so hard you would need to use a creeper shard when it is tiny or a nuke if it has spread more than that though other than that it is unstoppable and that makes it a nightmare given that it consumes the whole world until there is nothing left to consume though it does not cover actual blocks...
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.3 (SCP-0

#757
Precipitator wrote: This is not so much related though I want to ask it...
Why would there be a body though there could be a body through the ice spreading over it after the person lost conciousness or got covered and then the ice kept spreading over the body...
Then why would it not keep spreading for those questions and explanations though I think in the game it is not as bad as the Minecraft Mod which is not easy to install though there is a modpack on the Technic launcher that works: http://www.technicpack.net/api/modpack/scpcraft-modpack (This works: http://www.technicpack.net/modpack/deta ... pack.27272 ) if you go on the website it shows weird things though if you search it works but anyway... in the game it spreads so hard you would need to use a creeper shard when it is tiny or a nuke if it has spread more than that though other than that it is unstoppable and that makes it a nightmare given that it consumes the whole world until there is nothing left to consume though it does not cover actual blocks...
I'm not really sure how most of what you are saying is relevant to the topic.
Image

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.3 (SCP-0

#758
Skin_ wrote:
Precipitator wrote: This is not so much related though I want to ask it...
Why would there be a body though there could be a body through the ice spreading over it after the person lost conciousness or got covered and then the ice kept spreading over the body...
Then why would it not keep spreading for those questions and explanations though I think in the game it is not as bad as the Minecraft Mod which is not easy to install though there is a modpack on the Technic launcher that works: http://www.technicpack.net/api/modpack/scpcraft-modpack (This works: http://www.technicpack.net/modpack/deta ... pack.27272 ) if you go on the website it shows weird things though if you search it works but anyway... in the game it spreads so hard you would need to use a creeper shard when it is tiny or a nuke if it has spread more than that though other than that it is unstoppable and that makes it a nightmare given that it consumes the whole world until there is nothing left to consume though it does not cover actual blocks...
I'm not really sure how most of what you are saying is relevant to the topic.
I was talking about the-body-in-scp-009 thing and
Akatos wrote:
NTFNineTailedFox wrote:The Nightvision Goggles do not work. :096:
What do you mean by saying "do not work"? Does the game crash when equipping? Are you unable to equip it? Or does it simply have no visable effect?
I have a problem a bit like that as well though it is when I sometimes equip and put them off again I need to go and reset the camerafog to what I want given that I sometimes can't see when I take them off as said...
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.3 (SCP-0

#760
There's a fog distance slider in the options menu.

Edit:
Updated to v0.7.4: http://boxofhorrors.1eko.com/0.7.4.zip
Mirror: https://www.mediafire.com/?m80bbjqev7ffrby

Changes:

Code: Select all

- The Night Vision Goggles are more useful (actually makes rooms look brighter)
- A message appears when you get an achievement
- Graphical improvements to SCP-009
- Bump mapping is enabled by default now, but it's been improved
- Changed some of the Achievement descriptions
- Fixed Achievement Menu scaling
Last edited by juanjp600 on Wed May 14, 2014 11:51 pm, edited 1 time in total.