Slapping a sprite on would be best IMO, there's no point wasting performance on something the player will never notice.Akatos wrote:I believe you'd need to animate the skybox for that, wouldn't it be easier to have low poly models far away which permanently follow a settled route?Omniary wrote:It'd be nice to also see dynamic entities in the skybox, like helicopters, ospreys or jets, maybe an APC on ground level. Not too sure how complex that'd be.
Re: re-modeling the skybox?
#11M-x dingus-mode