Mirocaine wrote:I like the idea of other survivors that can rarely spawn and roam around. Maybe a stray guard who will hesitate for a few seconds then try to kill the player, or maybe a guard trying to kill some class D npcs running around. Maybe those class Ds go insane or try to kill the player as well. I'd hate for allies though.. I don't think it could be executed right and it gives the player a greater sense of hope.
Yeah, all we need are a few frightened people walking around. Seeing how others freak out and run to other rooms, much like the janitor running from the end gate, can really give players an enhanced sense of "Jesus, I'm going to die in here!" fear, which is a pretty important part of the game.
I personally don't think allies would be such a bad idea, but I do think that a sense of hope is something that can break the game. Maybe an example of a potentially acceptable ally could be a desperate guard who will attempt to help you stay alive if you lead him outside; the guard will shoot at nearby enemy SCP's in fear, but no one is affected. After all, 173 is made of concrete, 106 can pass through solid objects, such as bullets, and 096 simply couldn't care less.
But I think the main problem with allies is, as you said, it can't really be executed right. The idea mentioned above sounds a little too...what's the word...incorrect? Maybe a few implied allies, such as 035 and 914, can be done wonderfully, but I don't think adding more of them would be a good idea, for it could again create a greater sense of hope.