Re: SCP 682 Model

#64
Night wrote:Haha, thanks guys! :D
Going to call this finished, now I'll unwrap it and start with the high poly model.
Image
edit*
Had a really hard time unwrapping the model, but here it is! Now it's ready for some normal maps. :D
Image
Don't you think the polycount on the tail is a bit excessive?
Also next time it would be within your best interest to rig your model before you uv unwrap and texture it, because if it doesn't deform properly you would have to remodel certain parts, which in turn would mean you would have to re-unwrap it.

Re: SCP 682 Model

#68
Night wrote:Based Night :laugh:

btw, how's the model going? I really want to see how you terrorised my model. :wink:

I stopped on it for a while so I can finish up some other things for 1.0
I'm going to redo it after I sketch a new design, then cross my fingers I can remember my quadruped muscle groups and my computer can handle more than 1 million polys in a sculpt.
cron