Major updates have usually resulted in performance issues and bugs. Reg usually hotfixes his code within a week or so. juan gets a few of the remainders. As for performance in general, I haven't looked through the new code yet, but from what juan has said, it seems that Reg it putting too much stress on the CPU with regards to optimizing room meshes. Not too big of a deal.MrGuilkeyFace wrote:#1 : PERFORMANCE
I'm going to have to agree with Mirocaine on this one, it's really hard to avoid the uncanny valley with regard to humanoids. It's incredibly unlikely that this small hobby project is ever going to get professional animators, I personally think that the animations are fine for the scope that this project encompasses.GRAPHICS:
All in all, keeping a game immersive without falling into uncanny territory is hard as fuck.