I need to redo their walk animation lol ecksdeeGlitch wrote:Small suggestion, could the guards walking speed be sped up a little? The player walks much faster than the guards without sprinting, bumping into them is a tad annoying.

I need to redo their walk animation lol ecksdeeGlitch wrote:Small suggestion, could the guards walking speed be sped up a little? The player walks much faster than the guards without sprinting, bumping into them is a tad annoying.
Yeah, or maybe just make the player walk slower during the intro. I do agree it's really annoying that you have to sprint a little, then walk, then sprint again, especially now that the intro is longer.Glitch wrote:Small suggestion, could the guards walking speed be sped up a little? The player walks much faster than the guards without sprinting, bumping into them is a tad annoying.
I will upload a Copy to Mediafire.sumogypsyfish wrote:For Mega, it just says starting and the progress bar doesn't fill up.
For the direct download from the site, it tries to start it but nothing happens.
The same thing happens to the Softpedia link. In all three I don't get any notifications that let me start the download. I tried downloading something different from CB and it worked just fine.
Juicy wrote:The game looks great with Juan's bump mapping + forced anti-aliashing and anisotropic filtering, there's a lot of wasted potential in the game right now
SpoilerSpoiler
FastExt help wrote:Code: Select all
TextureAnisotropy% (level%=0, index%=-1) Set level of a anisotropic filtration of texture that raises clearness & quality of their display. Also function can disable a filtration of textures. level% - -2 - disable filtering and mipmapping -1 - disable filtering and use linear mipmapping 0 - use standard filtering and mipmapping (like in Blitz3D by default) >0 - level of anisotropic filtration (usually use values 1...16), If level more than video card can support then maximum level will be exposed, equal GfxDriverCapsEx\AnisotropyMax index% - texture layer (0...7), if value = -1 - apply effect for all layers of the texture. Example of use: FastExt_Example_AnisotropyAndLodBias.bb and FastExt_Example_TextureFiltering.bb
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