Re: SCP - Containment is Magic Mod

#1431
WillWow_mc wrote:Are the animations all right? If you try the newest guards they will have mucked up anims in earlier versions. But I'm guessing you are using the original new guard models I made. I can fix that model's animations easily (no more dead guards standing up), as soon as I check them out again.
They are not completely right.
AS well AS that, the mtfs are fricked up now...
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: SCP - Containment is Magic Mod

#1433
Hello! Firstly, I would like to commend you on how well the mod is doing, great job!
Now, I wanted to post because it has been bothering me for a while that the signs for each SCP's room, these signs:
Image
, are not entirely "ponyfied". You know, they don't say LTF instead of SCP and still have those fists... Anyway, I took the liberty to try and do some editing myself and I did this:
Spoiler
Image
So, I was wondering if you think it looks any good and if you would consider adding it, and possibly the others I have, to the mod so that it is more "LTF-oriented". Also, if you would like, I could make them say the pony's name instead of the LTF number(in this case it would say "Pinkie Pie" instead of "LTF-173".).
If you have any other plans in mind already, then that is completely fine. I just thought I'd put this out here for consideration. Anyway, take care and good luck with the mod!
P.S. Like I said, I do have more of these images done already, so just tell me if you would like to have them.

Re: SCP - Containment is Magic Mod

#1435
MARIOGRACE: Wow, that looks pretty nice! I was going to do it but hadn't. The only thing that is wrong with your sign is that the LTF and the number aren't lined up with the class. And also because that is the coloured picture, which I made all of them have black and white pictures. I really need to make sure the new versions have all of my patches. And about making it more LTF oriented, that has been one of my main ideas, too! ;)

DEONIX: They are supposed to be that size, it is the eye level of the player, as the other ponies are the same size as the player.
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.

Re: SCP - Containment is Magic Mod

#1436
Loving the Updates, everything seems to be coming along, especially since the crew seems to be quite active on it. However, there is one thing bugging me, and I figured to bring it up anyways, just in-case.

Anyways, I do not know if I'm missing a folder that contains the files, or they are just missing entirely, but there ends up being 2 hallways that I cannot seem to enter, as I always get Memory Violating. I'm assuming its because the game is trying to use the .b3d files when loading (As instructed by the coding) rather then the .rmesh files (that is missing) that the rest of the map is generated with.

Rooms/Hallways causing Crash:
Spoiler
room2weplaba11elev
room2ltfoffices

Re: SCP - Containment is Magic Mod

#1438
I know what the issue is, but it isn't to do with the .rmesh files. It is in the step sounds, because the program I use that successfully exports rooms for SCPCB (DeleD) makes separate folders in the maps folder for the textures, so SCPCB has no idea what step sound to associate with it (different path name).

I think that I could probably send the files to juanjpro, and he will probably get them exported to b3d properly for me. Or I will try to make it not screw up myself.
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.

Re: SCP - Containment is Magic Mod

#1439
WillWow_mc wrote:I know what the issue is, but it isn't to do with the .rmesh files. It is in the step sounds, because the program I use that successfully exports rooms for SCPCB (DeleD) makes separate folders in the maps folder for the textures, so SCPCB has no idea what step sound to associate with it (different path name).

I think that I could probably send the files to juanjpro, and he will probably get them exported to b3d properly for me. Or I will try to make it not screw up myself.
Ah, Ok That makes more sense with the previous post.
Can't wait to see those rooms and what will be placed inside the new rooms :)