risingstar64 wrote:Alright, try this then
http://www.mediafire.com/download/a1gc9 ... +patch.zip
Let me know if you continue to experience problems with this executable. You will need to run it with my modified files for 1.0.4. You can just rename the executable and stick it in the same folder as your current executable. To make testing it quick and easy, I suggest starting the game with the intro sequence disabled, and then immediately entering "teleport room860" into the console.
I have done exactly what you have instructed, and have done tests on two different mapseeds. On any setting (administrator on/off, fullscreen true/false, compatibility on/off, bumpmapping on/off) and mapseed, room860 still has the same bug when I look at the door. The bug's range is within looking left (parallel to the door) and looking right (parallel to the door).
Bug:
Doors, walls, and floors were flickering and player gets "tunnel vision," very similar to when viewing SCP 895 on the monitor, until the screen goes black. It can be briefly deterred by vigorously shaking the mouse left and right so the player can look away, but then starts up again immediately after you stop shaking the mouse. Doors and lights have a glitch best described as the "repeating window glitch" (see link below). As the player's head is moving (camera rotation), the door and light images schmear in the same direction. Pressing the WASD keys still seem to function because footsteps can still be heard, and displacement can be observed.
Repeating Window glitch:
http://www.marcofolio.net/images/storie ... talgia.png
Testing (each mapseed)
1. admin off
compatibility off
bumpmapping off
windowed
2. admin on
compatibility off
bumpmapping off
windowed
3. admin on
compatibility on
bumpmapping off
windowed
4. admin on
compatibility on
bumpmapping on
windowed
5. admin on
compatibility on
bumpmapping on
fullscreen
Sorry.
