I started this for fun and never though I would release it to the public, but I started to put effort in the project, and I would like to finish it, so I finally released it.
As stated above, it is mostly based on the game SCP-CB, but now I am focusing on adding SCPs and features that are currently not included in the game.
It is recommanded to use the lastest version of ZDoom or GZDoom to play the mod. The Doom 2 IWAD is required.
I also recommand to configure your controls before playing, including the blink button.
The default buttons to read a document are the number keys. Key 1 for nothing, 2 for Safe-class objects documents, 3 for Euclid-class, 4 for Keter-class and 5 for other various notes.
How to use the mod:
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The current version is v0.6-pre2, a preview of the upcoming stable version, v0.6. And since it is a demo, many things will change and there is currently no ending.The SCPs currently found in this mod are:
- SCP-019 (the instances of SCP-019-2 use placeholder sprites)
- SCP-055 (its document can be found)
- SCP-096 (currently has placeholder sprites)
- SCP-173
- SCP-217
- SCP-372 (for now, it doesn't try to hide behind the player, but I will work on this)
- SCP-500 (currently does not cure SCP-217, I will be working on this as well)
- SCP-513
- SCP-682 (it can be heard as an ambient sound)
- SCP-714 (it is incomplete as it doesn't slow down the player and cannot be unequiped, but it stills protect from memetic hazards)
- SCP-895
- SCP-420-J
- SCP-789-J
Randomly-generated maps would be a very nice feature, but it is not possible in the (Z)Doom engine. However, it is possible by using an external program (such as OBLIGE, which generates random levels for the standard Doom) to do this. I am currently not enough experienced in programming languages to mack such program, so help on this part would be really appreciated.
Screenshots:
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Videos:
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Planned features:
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Feel free to post any comments or suggestions. If you want to help with coding, resources or by other means, go ahead, it is always appreciated! And remember, since this is a development version, many things will change. Also, I am sorry for the current lack of in-game instructions, but some will be added in future version of course.
The mod has a storyline, but it is only slightly hinted in some notes, and the storyline will be more implemented in the next versions, such as the implementation of an intro.
Download link: http://www.mediafire.com/download/atqjb ... 6-pre2.zip
The mod uses resources from the game SCP-CB without permission. So permission from the official creators would be appreciated too.
The full credits and list of features can be found in the text files included with this mod.
The works of the SCP Foundation are under Creative Commons Attribution ShareAlike license.