Re: SCP Containment Breach Unity Remake!

#51
i dont think that the room randomization is that necessary and as you said, other things are more important

danielmus wrote: Either way. UDK is awesome, my friend is recreating White Day (Possibly one of the scariest games I've ever played) and it's looking great!
white day was quite good, had a nice story and many things to explore, however it wasn't that scary and buggy as hell :D and the caretaker is really annoying^^

Re: SCP Containment Breach Unity Remake!

#54
danielmus wrote:
Cridone wrote:
however it wasn't that scary and buggy as hell
Actually, it wasn't scary due to it being buggy. The recreation is also due to it being buggy, because it's hard to get a non-buggy playthrough of that game.
So far on my playthrough of it I have not experienced any bugs at all :o
wow, you are lucky :) maybe you didnt play far enough, it will get more buggy

Re: SCP Containment Breach Unity Remake!

#59
Aethryx wrote:I could possibly help with music if needed, maybe do a model of SCP-914. :P I can't do organic models very well, but mechanical/manmade stuff is easy for me
Just wondering, would it be possible for you to get in there and put a bunch of tiny gears and cogs and pulleys and levers and switches in SCP-914?
Because right now in the original game, it's just a box of gears on a metal texture:
Spoiler
Image
Image
Though using a texture of gears on a transparent texture and putting it into the inside of 914 would be less time consuming and would look better then a box with a solid texture on it.
The preparation for a dive is always a tense time

Re: SCP Containment Breach Unity Remake!

#60
Cridone wrote:Just wondering, would it be possible for you to get in there and put a bunch of tiny gears and cogs and pulleys and levers and switches in SCP-914?
Because right now in the original game, it's just a box of gears on a metal texture:
Spoiler
Image
Image
Though using a texture of gears on a transparent texture and putting it into the inside of 914 would be less time consuming and would look better then a box with a solid texture on it.
Yeah, I like to make my models detailed. The problem there though would be that modelling every little gear and cog would make for a high polygon count, which could affect performance on some machines.