Re: SCP Containment Breach Unity Remake!

#62
yonzo_rikuo wrote:im not strange im unique. i think if you change the the door button it will make the game looks more modern. and i hope you have enough time to change the tunnel in heavy one into a more modern tunnel
THE SCP FOUNDATION IS NOT FUTURISTIC.

Now that I got that out of my system,

The SCP Foundation takes place in today's enviroment. What is there, is already Modern. Touch-Pad buttons? Really? With the tunnels, it's how they look. This is shown in a prime example from the video feed on SCP-895's SCP page, here. What you're saying is making the foundation push away from what the decor actually is. Also, just because you have ideas, doesn't mean you need to plaster it everywhere.


Good Day!

Re: SCP Containment Breach Unity Remake!

#63
Yonzo never said make it look futuristic, he said make it look modern, which is actually how it's already depicted ingame.

Clean white walls with some dark bricked walls in some areas, clean white tiles, the computers don't have a tower (which there are already computers like that irl), and the rest of the tech is pretty standard modern stuff. Honestly, touch pads wouldn't fit ingame at all.

All I can think of is giving the brick like walls a more glossy appearance with little glows specking of them, which would be a nice touch and throwing some props like maybe a tipped tank or a busted pipe sticking out of the wall spraying smoke or water would also be a nice touch, but there is no other way to make it look modern. The tunnels have a dark gritty appearence to differ it from the rest of the game. Making it clean like the rest of the game would just ruin the point of making it a different zone.
Aethryx wrote:Yeah, I like to make my models detailed. The problem there though would be that modelling every little gear and cog would make for a high polygon count, which could affect performance on some machines.
In that case, just do some cogs and gears in the front and just put a decent quality texture of gears somewhere in there.

Here's a little example/placeholder I wipped up in a couple minute:
Spoiler
Image
The preparation for a dive is always a tense time

Re: SCP Containment Breach Unity Remake!

#65
Cridone wrote:Yonzo never said make it look futuristic, he said make it look modern, which is actually how it's already depicted ingame.

Clean white walls with some dark bricked walls in some areas, clean white tiles, the computers don't have a tower (which there are already computers like that irl), and the rest of the tech is pretty standard modern stuff. Honestly, touch pads wouldn't fit ingame at all.

All I can think of is giving the brick like walls a more glossy appearance with little glows specking of them, which would be a nice touch and throwing some props like maybe a tipped tank or a busted pipe sticking out of the wall spraying smoke or water would also be a nice touch, but there is no other way to make it look modern. The tunnels have a dark gritty appearence to differ it from the rest of the game. Making it clean like the rest of the game would just ruin the point of making it a different zone.
Aethryx wrote:Yeah, I like to make my models detailed. The problem there though would be that modelling every little gear and cog would make for a high polygon count, which could affect performance on some machines.
In that case, just do some cogs and gears in the front and just put a decent quality texture of gears somewhere in there.

Here's a little example/placeholder I wipped up in a couple minute:
Spoiler
Image
Shoot, I mean to write Modern, not Futuristic. Oh well.

Re: SCP Containment Breach Unity Remake!

#69
yonzo_rikuo wrote:the cogs and pulleys problem can be resolved by changing the small gear into a big and disc like gear
You should've really put into your post who you were replying to, I thought you were replying to SyphenTV but from what I read in this message it seems you were really replying to Aethryx.

As for the idea, seems pretty valid, just have the gears at the back get more bigger.
The preparation for a dive is always a tense time