LORD DEATH wrote:How is the game supposed to be completed if Regalis has already moved on to other projects?
Nobody is entitled to a finished product here, considering the game's origins it's come very far; I think Reg is better off taking what he learned from CB and applying it to his future projects. IMHO CB overextendid its scope long ago and primary development should've stopped then.
Is version 1.1 going to be on B3D and if so how is one person (Regalis) supposed to fix all of these errors?
It's not like anybody besides Reg has ever worked on the bug fixes in CB before, right? /s
I would think that with the game and it's mess of "spaghetti" code and string issues, a port of some sort would HAVE to be used.
Contrary to the apparently popular belief among many of you who have never programmed before, software development doesn't work like this. Spaghetti code is rarely caused by the engine or programming language used, rather, it's often a result of poor planning and bad programming practices. Porting software is not some magical process in which a programmer is given a blank canvas to re-design a work of art; it's a frustrating, mind-numbingly tedious task that expects a deep understanding of both languages used to pull off well.