I'm looking to create new .B3D room levels for SCP:CB after I find out how It's even possible to compile this source code into a .EXE for SCP:CB (You do it like that, right?)
I'll post progress soon, I've got a finished model for a new Sentient and Violent Euclid SCP that I need to texture and animate, so It'll probably be it's containment chamber as a start.
Re: Mirorooms; SCP:CB modding.
#2I think there's a compile button somewhere in Blitz3d, not sure where because I've left my pc.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: Mirorooms; SCP:CB modding.
#3Press that button mirocaine. Press that button.
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Mirorooms; SCP:CB modding.
#5Secure. Contain. Protect.
That's SCP Foundation's motto
SCP Itself means to "Special containment procedures"
That's SCP Foundation's motto
SCP Itself means to "Special containment procedures"
Nothing here for now, because the site with my previous banner got infected.
Re: Mirorooms; SCP:CB modding.
#6I think Fiddy ment, what SCP does mirocaine talk about.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: Mirorooms; SCP:CB modding.
#7http://scpcbgame.com/forum/viewtopic.php?f=5&t=553Fiddy wrote:What is said SCP, if I might ask?
SCP-772 "Giant Parasitoid Wasps"