Re: Fine Nights At Freddy's 3

#53
I'd usually shut myself up when I come to this thing, but really, this has to be said. No one's going to like what I have to say, but I go off Yahtzee's policy when I say this. "I've been quoted as saying that the worst thing you can possibly do to an artist is tell them that their work is perfect when it isn't. It's a policy that's gotten me thrown out of a lot of finger-painting classes."

The game does not live up to the hype. It's the same thing we've seen in the past two games. Recycled even. The game barely adds any new content. The only "new" thing we see is the layered map. The ventilation shaft and other systems is essentially just the Music Box from the second game. The layered map doesn't add much besides a bit more complication to the navigation aspect of the game. Let's not forget, yay, pointless pre-death screamer before you actually die by yet another screamer. Yay. The only praise I have to give is that the camera doesn't just throw your eyeballs into the monitor like it did the other two games. And instead you can see slightly outside the monitor. The death minigames are nothing special or new. The phone guy's voice was really forced out, and Frankenbonnie, or Springtrap isn't all that scary. Sure the initial viewing of Frankenbonnie's ugly face might be scary. But take another look and it's just another monster you find cuddly and cute like the Grunts from Amnesia if you actually look at its details and features. All in all, I really don't recommend the game. Unless you like the same thing every few months, and if that's the case, be my guest. It worked with Call of Duty, so it might as well work with inspired horror games about jumpscares and robots, right?
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Re: Fine Nights At Freddy's 3

#54
D-9999 wrote:No one's going to like what I have to say, but I go off Yahtzee's policy when I say this. "I've been quoted as saying that the worst thing you can possibly do to an artist is tell them that their work is perfect when it isn't. It's a policy that's gotten me thrown out of a lot of finger-painting classes.?
Everyone is entitled to their opinion, Maria. However, at least you took that liberty well and made a well, thought-out review that actually comes in par with other reviews (which in turn, are actually supposed to bash every aspect of a game that does not work). It's good that you made good points outside of the realm of simplistic bashing-opinions e.g. the graphics (Because sometimes, graphics aren't exactly the point unless it's very noticable).

Re: Fine Nights At Freddy's 3

#55
Just to say, I sort of like it. I mean, the Vents are bugged, but it's still fun. I mean, at least he added a few animations this time, like Franken-Bunny-Thing running across your office window. I mean, yea. Of Course most of it's recycled, since it is really most of the same. Why remake a piece of code when you can use it again?

Re: Fine Nights At Freddy's 3

#56
SyphenTV wrote:Why remake a piece of code when you can use it again?
If the code itself is the same thing from two bloody games, it would probably be fitting to make a whole new source code and game. The second and third games were rushed out. Remember when Scott said that Five Nights at Freddy's 2 would be released on Christmas but released it two months earlier? We know how that turned out. Half of the animatronic animations were non-existent. But at least there were some new things added that weren't seen in a Five Nights at Freddy's game before. From a critic's standpoint however, the game is average at best. Then there was the third game. As you read from my critique, it's not even reaching Average. But if you're into the game, I'm not going to stop you. Your opinion, not mine.
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Re: Fine Nights At Freddy's 3

#59
Absence wrote:Hey guys, don't post your fucking opinions on this if you haven't played FNAF3 yet. And when I say "played", I mean INSTALLED AND PLAYED WITH YOUR OWN TWO HANDS. Watching a Youtuber play it in full-screen isn't playing.
Calm down there, friend. There's no need for harsh language in this forum.