Re: Which port will most likely be implemented?

#23
LORD DEATH wrote:
Trialtrex21 wrote:
yonzo_rikuo wrote:hope it irrlicht (i hate unity)
Unity is a powerful engine that is just abused by shitty teenagers.


Yes but it still runs like crap on lower end computers, even on low settings. :/
A note about Unity's optimization, I found a game that seems to be very efficient about handling Unity. It seems to run at a constant and smooth 60FPS on my computer and runs at maybe 18-25 on high settings on a cheap dinky computer that barely runs other Unity games at more than 6FPS. The game that achieved this is literally called "GameofTheYear420BlazeIt" for any one working on the Unity port for SCP:CB, I suggest you look and see how this game is optimized.
In the end, how well the game runs IS up to the developer.
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History is written by the victor~Winston Churchill
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Re: Which port will most likely be implemented?

#26
yonzo_rikuo wrote:
Hebbocake wrote:Heh, make 4 ports of that :P
that will cause an imbalance on the updating system like irrlicht update first then the other follows or all ports has been updated except C+++ because the port can't do that or something like that
Um... What?...

... Anyway, I admire the commitment of each port developer, but I'm starting to think we're starting to go a bit overboard on SCP:CB ports. Just how many are there again?
SCP-079, SCP-294 & other models / SCP:CB Inventory Mod
I confirm you can win SCP:CB on Keter using only a keycard.