Re: Irrlicht Port
#321Because I'm currently working on something that I won't announce yet, because it's in very early stages.
umm subsurface?juanjpro wrote:Because I'm currently working on something that I won't announce yet, because it's in very early stages.
...Only Regalis works on Subsurface. Perhaps you missed the entire point that this secret is related to the port.yonzo_rikuo wrote:umm subsurface?juanjpro wrote:Because I'm currently working on something that I won't announce yet, because it's in very early stages.
This is more of a request than anything, but can you make actual flickering lights that affect the things around it rather than just the game splaying the blink overlay whenever the lights go out (Ex: 096-Kill-Guard Scene)?juanjpro wrote:SpoilerI'm working on directional lightmaps, so normal maps will look better on static surfaces.
They still need a lot of work, right now I'm just generating crappy lightmaps with my shadow mapping shader, so there are very noticeable artifacts.
This shouldn't be too difficult, now that there can be actual dynamic lights in-game.Hubbawubba64 wrote:This is more of a request than anything, but can you make actual flickering lights that affect the things around it rather than just the game splaying the blink overlay whenever the lights go out (Ex: 096-Kill-Guard Scene)?
Is this just general off topic or is this directed at someone/something?InnocentSam wrote:Anuses.