It is something we shall never speak of.Hubbawubba64 wrote:Is this just general off topic or is this directed at someone/something?
Re: Irrlicht Port
#332Correct.juanjpro wrote:It is something we shall never speak of.Hubbawubba64 wrote:Is this just general off topic or is this directed at someone/something?
Re: Irrlicht Port
#333I brainfarted, let's leave it at that.juanjpro wrote:It is something we shall never speak of.Hubbawubba64 wrote:Is this just general off topic or is this directed at someone/something?
I haven't really had a chance to work on Lua implementation in ages; I've been working on something else.
Re: Irrlicht Port
#334InnocentSam wrote:I brainfarted, let's leave it at that.juanjpro wrote:It is something we shall never speak of.Hubbawubba64 wrote:Is this just general off topic or is this directed at someone/something?
I haven't really had a chance to work on Lua implementation in ages; I've been working on something else.
Man, that's really cool! I played it in school

A few problems though:
1. When your power hits 0, you don't die. Probably intentional at the moment.
2. Whenever you switch to a camera, then another, the camera won't flip to the other sometimes.
Re: Irrlicht Port
#335Zero activity. Still working on directional light maps?
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.
Re: Irrlicht Port
#336Zero updates, but most probably not zero activity. Sometimes it just takes time.Hubbawubba64 wrote:Zero activity. Still working on directional light maps?
Sometimes we just need a break...
Actually, maybe they're implementing bumpmapped... anuses.
SCP-079, SCP-294 & other models / SCP:CB Inventory Mod
I confirm you can win SCP:CB on Keter using only a keycard.
I confirm you can win SCP:CB on Keter using only a keycard.
Re: Irrlicht Port
#337ffs
I'm trying to figure something out. I already started working on the improved lightmapper but I'm stuck at something that should be really simple.
I'm trying to figure something out. I already started working on the improved lightmapper but I'm stuck at something that should be really simple.
Re: Irrlicht Port
#338Hubbawubba64 wrote:Zero activity. Still working on directional light maps?
Zero patience. Still working on it?
Re: Irrlicht Port
#339is the scps from BoH will implemented in it too?
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo
Re: Irrlicht Port
#340Juan said a couple pages in that BoH will be available as a seperate download.yonzo_rikuo wrote:is the scps from BoH will implemented in it too?