Change would be a better idea than remove.juanjpro wrote:Even though BoH is a good mod, I think it should just be available separately. Despite the name, Box of Horrors doesn't have that many horrors. It's possible to play the mod without interacting with the things it adds. If it had an active SCP that was hard to avoid, I would port it.
For the same reason, I'm thinking of getting rid of or changing 008, 012, 035, 372, 513, 714, and 1025. Some of these may be scary, but they're so easy to miss it's like they're not in the game at all.
I'm not really in the position to give advice about YOUR port, but what makes SCP so great is all the stuff that you find in your second play through that you miss the first time around. They're not exactly a constant threat, but the useless SCPs make the game that much more interesting in terms of exploration. Also, 012 has a severed hand as a reward for exploring, 035 has the only advice/005 that the player will find. 372 and 513 are great for a cheap on-edge jumpscares (you wouldn't really take out 513 AGAIN, would you?). 714 provides help for veterans dealing with 049 and such. They all have purpose. Except 1025.
Spoiler