Re: Irrlicht Port- When will it be ready?

#392
whizkidindia wrote:Hi, I am very happy to know that the game is beig upgraded to a new port.When will it be complete?
And, what new stuff do you expect to be added into the game when its port is converted?
What ChildMuncher said, but also, in case you see the release date mentioned 'in a few months', I'm pretty sure that doesn't apply anymore considering how soon 1.1 of the original game is going to be released, and that probably two NPCs are done/being worked on by now in the Irrlicht Port.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

Re: Irrlicht Port

#394
rustyraptor wrote:Is there a development build of the Irrlicht port? I would love to test it out. As a linux user and I am really looking forward to this upgrade.
I've only built the project on Windows so far. I will try making Linux (and hopefully OSX) builds once everything is finished.

Re: Irrlicht Port

#395
173 with modern shaders brings back nightmares all over again.
[youtube]/watch?v=t-A0cX7KMOI[/youtube]
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

Re: Irrlicht Port

#397
yonzo_rikuo wrote:wow, scp 173 become more realistically. greaaat. anyway, can you show me how scp 096 and 106 will look like with the shader?
Here you go Yonzo.
Spoiler
[youtube]/watch?v=2MtkX7jUBmQ[/youtube]
Also, 106 hasn't been started yet, but the other main antagonists are done (as in 173 and 096). This is him with darker lightning in the HCZ:
Image
Also, juanjpro's youtube so you can watch his videos: https://www.youtube.com/channel/UCCUJlr ... r6fU8L5HUA
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.